Search found 1227 matches

by ElliotM
Tue May 08, 2018 4:09 pm
Forum: ADRIFT 5.0
Topic: Rename Short Description of Locations broke?
Replies: 3
Views: 899

Re: Rename Short Description of Locations broke?

Thanks for remembering this one, Lazzah, you already have my upvote from last time it was brought up.
by ElliotM
Tue May 08, 2018 10:43 am
Forum: ADRIFT 5.0
Topic: Is there a way to show long desc without short desc with it?
Replies: 5
Views: 1103

Re: Is there a way to show long desc without short desc with

You're welcome, I hope you find good uses for this trick. I think group properties are under used for the most part but they do have some object-oriented advantages such as inheritance. Inheritance in object-oriented programing means that you write something once then every object that inherites fro...
by ElliotM
Tue May 08, 2018 5:46 am
Forum: ADRIFT 5.0
Topic: Is there a way to show long desc without short desc with it?
Replies: 5
Views: 1103

Re: Is there a way to show long desc without short desc with

LongDescriptionGroup.taf
Not sure what you are going for, but here is an example of using Groups to 'override' and consolidate some 'code'.
(15.02 KiB) Downloaded 87 times
The above approach isn't perfect and there a few things I am doing by hand. If you're doing a custom look task, you won't have to use the Exits text property I used.
by ElliotM
Tue May 08, 2018 5:12 am
Forum: ADRIFT 5.0
Topic: Is there a way to show long desc without short desc with it?
Replies: 5
Views: 1103

Re: Is there a way to show long desc without short desc with

Have you tried putting that code in the Location Long Description in a Location Group ? I believe it will override normal long descriptions, so it would be a convenient place to have your code in one place. *Edit* To clarify, this is what I would do if I were moving the LD into a custom property and...
by ElliotM
Sat May 05, 2018 1:32 am
Forum: ADRIFT 5.0
Topic: Dice Roller Example
Replies: 13
Views: 3794

Re: Dice Roller Example

Thanks for taking the time to explain that, that does make a lot more sense.
by ElliotM
Fri May 04, 2018 5:57 am
Forum: ADRIFT 5.0
Topic: Bug: taking what you are standing/sitting/lying on
Replies: 9
Views: 3344

Re: Bug: taking what you are standing/sitting/lying on

I am quite impressed, Saabie, I've done recursive task setups before and know those aren't the most easiest thing to do in Adrift. I will play around with this tomorrow to see if there are any holes I can poke in it but I imagine this is already quite solid looking in implementation.
by ElliotM
Thu May 03, 2018 3:53 am
Forum: ADRIFT 5.0
Topic: Bug: taking what you are standing/sitting/lying on
Replies: 9
Views: 3344

Re: Bug: taking what you are standing/sitting/lying on

Not sure we have the right task actions to do it the way you described unless I am missing something. Move the player to parent location gave me errors and I'm not seeing a way to set property character position to standing without specifying what they are standing on.
by ElliotM
Thu May 03, 2018 3:46 am
Forum: ADRIFT 5.0
Topic: Weird bug when displaying Properties
Replies: 3
Views: 936

Re: Weird bug when displaying Properties

Please attach a sample file to your post showing this problem, would be easier to figure out.
by ElliotM
Thu May 03, 2018 1:37 am
Forum: ADRIFT 5.0
Topic: Dice Roller Example
Replies: 13
Views: 3794

Re: Dice Roller Example

ralphmerridew wrote:That's not what "#d#" means. Elliot's method will produce numbers evenly distributed over the range, but if there's more than one die thrown, the correct interpretation should be biased towards the center.
I see what you're referring to now. Does Denk's modification have this center bias?
by ElliotM
Thu May 03, 2018 1:34 am
Forum: ADRIFT 5.0
Topic: Weird bug when displaying Properties
Replies: 3
Views: 936

Re: Weird bug when displaying Properties

Would have to see a sample file with this but did you change the player characters name? The key for the player is still Player but you should be able to change the name.
by ElliotM
Thu May 03, 2018 1:31 am
Forum: ADRIFT 5.0
Topic: Battle System Request
Replies: 7
Views: 1589

Re: Battle System Request

Using ACC-EVA as the formula means neither you or the enemy can ever hit each other given the stats you gave me.

Player ACC - Enemy EVA is 20 - 35 or minus 15.
Enemy ACC - Player EVA is 25 - 30 or minus 5.
by ElliotM
Thu May 03, 2018 12:24 am
Forum: ADRIFT 5.0
Topic: Dice Roller Example
Replies: 13
Views: 3794

Re: Dice Roller Example

I'll probably have to tweak the math now that I look at it. The more 'physically' accurate formula should probably be this (at least when it comes to modeling the minimum possible roll):

Code: Select all

Rand(%number1%, (%number1% * %number2%) + 1)
by ElliotM
Wed May 02, 2018 8:59 pm
Forum: ADRIFT 5.0
Topic: Bug: taking what you are standing/sitting/lying on
Replies: 9
Views: 3344

Re: Bug: taking what you are standing/sitting/lying on

This bug affects Dynamic Containers as well as Dynamic Supporters. My setup is like yours, Denk, in that I tried making Specific tasks to make you get off or out of dynamic supporters or dynamic containers before taking them but my setup can't detect nested objects. For instance, go inside a portabl...
by ElliotM
Wed May 02, 2018 6:22 pm
Forum: ADRIFT 5.0
Topic: Battle System Request
Replies: 7
Views: 1589

Re: Battle System Request

While looking back over the forum I found some discussion threads about battle systems I thought might interest you. Combat systems.. why? (May 2016) end of game (Dec 2014) Both of these threads discuss things relevant to combat systems. The first one goes into why people seem interested in them and...
by ElliotM
Wed May 02, 2018 4:50 pm
Forum: ADRIFT 5.0
Topic: Dice Roller Example
Replies: 13
Views: 3794

Re: Dice Roller Example

I didn't think it was possible to reuse them as variables but even if that were possible I would agree that is a horrible idea because they get wiped anytime a task command syntax using them gets processed. Here is how I used them in the Task Action: Set property 'RollResult' of object 'the dice' to...