Search found 23 matches
- Wed Oct 30, 2019 10:23 pm
- Forum: ADRIFT 5.0
- Topic: My Question and Answer topic
- Replies: 15
- Views: 2106
Re: My Question and Answer topic
The workaround I am using isn't perfect and is kinda clunky so far. I am trying to find a way of leaving one "sub" object and go into the main object without leaving the entire group, as "exit %object% takes you completely out of the entire thing even if one object is inside another. My solution was...
- Tue Oct 29, 2019 11:18 pm
- Forum: ADRIFT 5.0
- Topic: My Question and Answer topic
- Replies: 15
- Views: 2106
Re: My Question and Answer topic
Given my query and the discussion, I have essentially made up a mock example of what I have done to lay some potential groundwork for implementing the idea. Even if using locations for their intended purpose *is* the better choice here, I like to have options in my bag. This is what I came up with. ...
- Tue Oct 29, 2019 9:45 pm
- Forum: ADRIFT 5.0
- Topic: My Question and Answer topic
- Replies: 15
- Views: 2106
Re: My Question and Answer topic
You can make a single shop on a separate map and have it accessible from multiple locations. To do this, first add all of the locations with shops to a "shops" location group and then create a task that overrides movement in the "IN" direction for locations in that group. This task needs to first c...
- Mon Oct 28, 2019 9:46 pm
- Forum: ADRIFT 5.0
- Topic: My Question and Answer topic
- Replies: 15
- Views: 2106
Re: My Question and Answer topic
ok, so, having done a quick test, I see that generally all the things I just asked are possible, BUT there are a few problems in doing so: Going inside an object does not stop you from being counted in a location, so say I am in a shop (object), and I then decide to move NSEW to another location, it...
- Mon Oct 28, 2019 9:13 pm
- Forum: ADRIFT 5.0
- Topic: My Question and Answer topic
- Replies: 15
- Views: 2106
Re: My Question and Answer topic
Got a new question! 5) Using Objects Objects as Houses or Vehicles (Going Into Objects) So I think I saw this topic somewhere, but can't seem to find it using a search. So, may as well post it to the thread. I am wondering how useful the ability to enter objects is, and exactly how they can be used ...
- Sat Oct 19, 2019 9:29 pm
- Forum: General IF
- Topic: New to IF: Queries Within
- Replies: 12
- Views: 2464
Re: New to IF: Queries Within
Clarifying on the RPG issue: If I wanted to recreate D&D, I would suggest someone play D&D instead, or one of a multitude of RPG-esque games. Clearly there is a differentiation, and IF has it's limits and it's niche. What I am thinking of is a bit of a more refined rendering of task resolution. OK, ...
- Sat Oct 19, 2019 6:47 am
- Forum: Drifting Off-Topic
- Topic: Introducing ourselves - Share a little about yourself
- Replies: 572
- Views: 201919
Re: Introducing ourselves - Share a little about yourself
Eek! How did I miss this topic! I stumbled upon IF in general just doing some curiosity browsing, partly for my own sake and partly because my kid has some vague interest in computer programming and coding (not sure how serious, but I like to be aware and up to date on things). I have no programming...
- Sat Oct 19, 2019 6:40 am
- Forum: General IF
- Topic: New to IF: Queries Within
- Replies: 12
- Views: 2464
New to IF: Queries Within
So having tinkered around with the system a bit, now I think I am ready to get some *actual* ideas running, but before jumping headlong into the wonderful world of IF I do think I should refine a few IF General questions. Reading through the forum here, as well as perusing some of the games (Perusin...
- Thu Oct 17, 2019 8:05 pm
- Forum: ADRIFT 5.0
- Topic: My Question and Answer topic
- Replies: 15
- Views: 2106
Re: My Question and Answer topic
Fixed for the numbering. I also bolded the text as a header and gave a general overview of what the question is, with the hopeful intent of the topic being picked up easier by a search of this forum. When I search it seems to search for text in a thread, not for the subject directly, so this should ...
- Thu Oct 17, 2019 5:02 am
- Forum: ADRIFT 5.0
- Topic: My Question and Answer topic
- Replies: 15
- Views: 2106
My Question and Answer topic
Ok, so giving it some thought, while my last two topics were really specific and very broad scope, I am coming up with a running list of minor questions and queries that I can't seem to *easily* find the answer to (I am sure the answers are out there, but sifting through topics that don't seem to an...
- Tue Oct 15, 2019 5:35 pm
- Forum: ADRIFT 5.0
- Topic: Pros and Cons of Character Convo tab VS Task Conversations?
- Replies: 11
- Views: 1421
Re: Pros and Cons of Character Convo tab VS Task Conversatio
I have several game ideas in the works... I am trying to be patient with them because I tend to set my ambition too high from the get go. The conversation concept is one of many, but very much something I want to implement (in part) in each game, because I see no benefit to creating an action centri...
- Tue Oct 15, 2019 10:41 am
- Forum: ADRIFT 5.0
- Topic: Pros and Cons of Character Convo tab VS Task Conversations?
- Replies: 11
- Views: 1421
Re: Pros and Cons of Character Convo tab VS Task Conversatio
My guess is that you are "in conversation" with both characters, and it is picking up the identical number of words to display both outputs.
Since I am not at my computer, sadly I can't run the demo to look.
Since I am not at my computer, sadly I can't run the demo to look.
- Tue Oct 15, 2019 10:35 am
- Forum: ADRIFT 5.0
- Topic: Text Variable Bug?
- Replies: 20
- Views: 1806
Re: Text Variable Bug?
One of functions are an option I have explored, but while they work very well in some places, they are tedious in others. The way I have been seeing this work is that while variables work well to create numeric character traits for any given function, Properties accomplish that goal more elegantly a...
- Tue Oct 15, 2019 4:11 am
- Forum: ADRIFT 5.0
- Topic: Text Variable Bug?
- Replies: 20
- Views: 1806
Re: Text Variable Bug?
It was a mutually beneficial endeavor. I was curious myself. I can see some good functionality for that box on the set variable menu. It can allow unlockable content options in a variable array. So, say, for instance, that you want to set up a basic array of conversation topic responses in a randomi...
- Tue Oct 15, 2019 1:48 am
- Forum: ADRIFT 5.0
- Topic: Text Variable Bug?
- Replies: 20
- Views: 1806
Re: Text Variable Bug?
I think I figured out your problem Lumin. Looking at the wiki I browsed the Actions entry, which explained the variables. The way it says variable arrays are utilized there is that the extra box sets the variable to the value you want to replace. So, if say, you have a text variable that is for eyes...