Search found 452 matches

by adriftste
Tue Apr 09, 2013 7:56 am
Forum: ADRIFT 5.0
Topic: Next Release (v31) Enhancements
Replies: 18
Views: 3604

Re: Next Release (v31) Enhancements

I am just implementing %item% for now. I think there would be very few occasions when you would need two nouns and not know if either was specifically an object or character. I can always expand this later if need be. Maybe, but if I implement 'Attack item with object' as a player I should expect t...
by adriftste
Mon Apr 08, 2013 6:32 pm
Forum: ADRIFT 5.0
Topic: Next Release (v31) Enhancements
Replies: 18
Views: 3604

Re: Next Release (v31) Enhancements

Thanks for the info, these both are major enhancements. Re:%item% Will %item1% and %item2% be implemented so that commands such as 'attack %item1% with %item2%' to be created and therefore allow 1 task to replace 4 (attack object1 with object2, attack object with character, attack character with obj...
by adriftste
Mon Apr 08, 2013 8:30 am
Forum: ADRIFT 5.0
Topic: Next Release (v31) Enhancements
Replies: 18
Views: 3604

Next Release (v31) Enhancements

Campbell, v31 looks to a be a major release, specifically because of the following two enhancements. Could you explain how these enhancements will work? 1. http://www.adrift.co/bug/64 %item% How will this items be referenced is restrictions and actions? 2. http://www.adrift.co/bug/180 Multiple text ...
by adriftste
Tue Feb 05, 2013 7:46 am
Forum: ADRIFT 5.0
Topic: Double Restrictions Added
Replies: 1
Views: 674

Re: Double Restrictions Added

I can confirm this, if you just add the commands and press okay then, as Lazzah has said, you are asked to add the restrictions twice. If you say yes twice you get two lots of restrictions. If, before you press okay, you select the restrictions tab or you say no on the second ask then the automatic ...
by adriftste
Wed Jan 30, 2013 7:36 am
Forum: ADRIFT 5.0
Topic: Character Walk Crash
Replies: 3
Views: 1235

Re: Character Walk Crash

Confirmed.
by adriftste
Sun Dec 30, 2012 10:56 am
Forum: ADRIFT 5.0
Topic: Start Location Changed in v.5.0.27.1
Replies: 4
Views: 651

Re: Start Location Changed in v.5.0.27.1

http://www.adrift.co/cgi/adrift.cgi?pag ... ugid=18679

It is a known issue and is resolved for the next release.
by adriftste
Fri Dec 28, 2012 11:53 am
Forum: ADRIFT 5.0
Topic: Object Property Description, #Either, and Frozen Runner
Replies: 12
Views: 4323

Re: Object Property Description, #Either, and Frozen Runner

For now more than two either arguments can be handled by nesting eithers:

The letter is addressed to <#either("number 23, Adrift Street.",either("the occupier.", either("number 43, Adrift Avenue. ","Mr C. Adrift Road, IfFictionville")))#>

It's a bit messy though, but it works.
by adriftste
Sun Nov 04, 2012 1:10 pm
Forum: ADRIFT 5.0
Topic: Events not working properly?
Replies: 3
Views: 824

Re: Events not working properly?

Indeed, it would be really unfair if an event caused the players demise, for example, if the player had mistyped his command. A further enhancement (as an option maybe) woud be to allow an event to run only if any task has succeeded.
http://www.adrift.co/cgi/adrift.cgi?pag ... ugid=18588
by adriftste
Wed Oct 24, 2012 1:41 pm
Forum: News and Announcements
Topic: 5.0.26 out now!
Replies: 21
Views: 17797

Re: 5.0.26 out now!

If the text output begins with a word or phrase that will be changed by a text override autocapitalise no longer works, this was working in 5.0.25.
Is this a bug or is the way it used to work a bug (i.e. ignoring the case of the override and capitalising)?
by adriftste
Tue Oct 23, 2012 10:53 am
Forum: News and Announcements
Topic: 5.0.26 out now!
Replies: 21
Views: 17797

Re: 5.0.26 out now!

The AND in

Object text 1. And object text 2

has been added by ADRIFT. I would expected the output to be either Object text 1. Object text 2. or preferable (as an option?)

Object text 1.

Object text 2.

If I have three objects the output is

Object 1 text., object 2 text. And object 3 text
by adriftste
Tue Oct 23, 2012 10:30 am
Forum: News and Announcements
Topic: 5.0.26 out now!
Replies: 21
Views: 17797

Re: 5.0.26 out now!

I have a variable that sets to %Player%.CharacterAtLocation this now gives a Bad Expression error in runner. Also if I have a text property and display multiple objects %objects%.propertyname this displays oddly. Object text 1. And object text 2. If I remove the full stop from the property texts thi...
by adriftste
Tue Oct 23, 2012 8:38 am
Forum: News and Announcements
Topic: 5.0.26 out now!
Replies: 21
Views: 17797

Re: 5.0.26 out now!

Thanks for this release. Highlights for me being property indenting and the ability to use OR in object lists. A couple of things: When selecting text if the whole text is selected (using the mouse) the last character is always missed (ctrl a works fine though) %objects%.Description no longer works ...
by adriftste
Thu Oct 11, 2012 10:58 am
Forum: ADRIFT 5.0
Topic: Problems with Number of Objects Carried
Replies: 23
Views: 4436

Re: Problems with Number of Objects Carried

Try:
Variable objcarr2 must be greater than or equal to %Player%.Held(False).Count
or
Variable objcarr2 must not be less than %Player%.Held(False).Count
by adriftste
Thu Sep 13, 2012 8:09 am
Forum: ADRIFT 5.0
Topic: Adrift Wiki in .pdf format
Replies: 42
Views: 27246

Re: Adrift Wiki in .pdf format

For anyone who is interested this is the V5 Wiki manual in epub format (3mb): It is updated to include all changes upto 12 Sep ... except for three items, the standard library, intermediate tutorials and advanced tutorials: these pages are incomplete or not included ... yet. https://dl.dropbox.com/u...