Search found 16 matches

by Pagrin
Fri Jun 03, 2016 7:15 am
Forum: ADRIFT 5.0
Topic: Is there a tut about dealing with combat?
Replies: 16
Views: 9133

Re: Is there a tut about dealing with combat?

Thanks Lazzah. I found that button :) I'm just a little surprised there isn't a way to lock it in the developer program. But I guess there's no reason to have it in both.
by Pagrin
Thu Jun 02, 2016 7:58 am
Forum: ADRIFT 5.0
Topic: Is there a tut about dealing with combat?
Replies: 16
Views: 9133

Re: Is there a tut about dealing with combat?

Just a quick little update. I've taken what I've learnt from your help ElliotM and applied it to the game. So now finding the hidden rooms is a matter of searching a couple of objects, but the rooms entrance moves each time the game is played. There are now 4 guards patrolling the secured areas, whi...
by Pagrin
Sun May 29, 2016 1:20 pm
Forum: ADRIFT 5.0
Topic: Is there a tut about dealing with combat?
Replies: 16
Views: 9133

Re: Is there a tut about dealing with combat?

Ahhh Ok I get the logic behind the IF statements a bit better now. Thanks for that. I think I understand what I'll have to do for the math. The idea would be add a critical/botch effect. So for example (As a low role is needed) if the rand number was less than 5 the player gains an extra bonus. If t...
by Pagrin
Sat May 28, 2016 1:45 pm
Forum: ADRIFT 5.0
Topic: Is there a tut about dealing with combat?
Replies: 16
Views: 9133

Re: Is there a tut about dealing with combat?

The hack password command was a left over from the first way I set it up. But thanks for reminding me it's there so i can get rid of it. It turned out the problem was when I entered the name of the terminal, I neglected to hit enter. So even though the name seemed to be there, it seems Adrift didn't...
by Pagrin
Wed May 25, 2016 11:30 am
Forum: ADRIFT 5.0
Topic: Is there a tut about dealing with combat?
Replies: 16
Views: 9133

Re: Is there a tut about dealing with combat?

OK I'm stumped. I had a look at the Hacking.taf you upload ElliotM. I decided to use your structure to handle the hacking tests. However despite having copied it perfectly except for 2 small changes. (I reduced the player properties to a single number to make the math easier. and reduced the success...
by Pagrin
Fri May 13, 2016 4:38 pm
Forum: ADRIFT 5.0
Topic: Is there a tut about dealing with combat?
Replies: 16
Views: 9133

Re: Is there a tut about dealing with combat?

My demo file uses something called Alternate Descriptions , and you may find those useful. Another feature, if you're comfortable writing expressions directly in the text, would be the OneOf() function. For example, you could randomize the description of a sever bank: The server bank fills most of ...
by Pagrin
Thu May 12, 2016 3:30 am
Forum: ADRIFT 5.0
Topic: Is there a tut about dealing with combat?
Replies: 16
Views: 9133

Re: Is there a tut about dealing with combat?

Wow load of stuff for me to go through! Thanks ElliotM. I'll work my way though it in detail when I get the chance, so if I ask something here, you've already answered sorry. :) I'm already setting Variables for the skills as they are needed. Because they don't change within a given session of the R...
by Pagrin
Wed May 11, 2016 3:03 am
Forum: ADRIFT 5.0
Topic: Is there a tut about dealing with combat?
Replies: 16
Views: 9133

Re: Is there a tut about dealing with combat?

Thanks Lazzah. While many games I agree it's better to use the story telling aspect than the number crunching, in my case I really do need that random element. The game I'm writing will be used several times by the same player, as a way of him attempting to "Hack" into systems in a pen and paper RPG...
by Pagrin
Wed May 11, 2016 2:56 am
Forum: General IF
Topic: Combat systems.. why?
Replies: 33
Views: 17588

Re: Combat systems.. why?

On the topic of a making a hacking simulator for your RPG player, I think that is a pretty cool use of Adrift. What rules and mechanics does your RPG use for hacking? If you are willing to share a mockup, I'd be interested in collaborating/sharing ideas here on the forum on how to make it work in A...
by Pagrin
Tue May 10, 2016 4:11 pm
Forum: General IF
Topic: Combat systems.. why?
Replies: 33
Views: 17588

Re: Combat systems.. why?

As it happens I'm looking to add a little combat to the game I'm currently working, which therefore might offer some idea into why people might be asking for one. Firstly I should explain the point of my game. I'm running a pen and paper RPG with a cyberpunk setting. One of the characters in the gam...
by Pagrin
Tue May 10, 2016 3:47 pm
Forum: ADRIFT 5.0
Topic: Is there a tut about dealing with combat?
Replies: 16
Views: 9133

Is there a tut about dealing with combat?

I need to have a little combat resolution in the game I'm working on. I think I know how to do it, but I was wondering if there is an example or a tut for how other people have handled it, which might same me a lot of trial and error time?
by Pagrin
Sat May 07, 2016 2:25 pm
Forum: ADRIFT 5.0
Topic: How do I make an NPC follow the character
Replies: 4
Views: 1945

Re: How do I make an NPC follow the character

Yep that sorted it out. And taught me a little more to be able to sort out the next issue I faced. :) Still loads to get right, but that's part of the fun with a learning curve. My next issue is dealing with Combat. If I could be pointed in the right direction to find out how to deal with combat tha...
by Pagrin
Thu May 05, 2016 2:05 am
Forum: ADRIFT 5.0
Topic: How do I make an NPC follow the character
Replies: 4
Views: 1945

Re: How do I make an NPC follow the character

Thanks ElliotM I'll go over your example from the other thread and let you know how it went. :)
by Pagrin
Wed May 04, 2016 2:58 pm
Forum: ADRIFT 5.0
Topic: How do I make an NPC follow the character
Replies: 4
Views: 1945

How do I make an NPC follow the character

I'm kinda new to doing this so sorry for the basic question, but How do I make an NPC follow my player character?
I have a cat which I want to follow the player until a guard arrives. When the guard arrives he is distracted and chases the cat away instead of the player.
Thanks in advance btw. :)
by Pagrin
Wed May 26, 2010 11:07 am
Forum: ADRIFT 3.9 and 4.0
Topic: Character/object/character interaction
Replies: 2
Views: 1290

Thanks for that I'll give it a try and let you know how I went.