Search found 787 matches
- Sat Jan 09, 2021 1:57 am
- Forum: ADRIFT 5.0
- Topic: Combined Library Release 2.1 Out
- Replies: 57
- Views: 1573
Re: Combined Library Release 2.1 Out
Is it possible to add to this library a correction to when you examine an object which if it has the ability to open and close etc, Adrift will automatically tell the player if the object is open or closed, but it usually outputs this line with an indention of 1 character which looks messy. I can't ...
- Fri Jan 08, 2021 4:02 am
- Forum: ADRIFT 5.0
- Topic: Storing a text variable in Runner question...
- Replies: 2
- Views: 80
Re: Storing a text variable in Runner question...
Thanks for the Demo Denk that works great. I have never used replace before and didn't even think about it. A neat trick 

- Thu Jan 07, 2021 10:10 pm
- Forum: ADRIFT 5.0
- Topic: Storing a text variable in Runner question...
- Replies: 2
- Views: 80
Storing a text variable in Runner question...
You can use some html mark up within a text variable eg. <br> but if you have a task that takes what the player writes and put it into a string, if the player attempts to put line breaks in what they write in the same way ie. <br> these are ignored when being stored into the text variable (in Runner...
- Tue Dec 22, 2020 12:46 am
- Forum: ADRIFT 5.0
- Topic: Duplicate Locations Query Question
- Replies: 4
- Views: 130
Re: Duplicate Locations Query Question
Solved
I messed around with the order of the two main tasks "Climb to Location Part 2- Match..." and Part 3 (that are called and switched around which which one gets executed first and the problem went away). Also I just had to delete some restriction outputs to clean things up as well.

I messed around with the order of the two main tasks "Climb to Location Part 2- Match..." and Part 3 (that are called and switched around which which one gets executed first and the problem went away). Also I just had to delete some restriction outputs to clean things up as well.
- Mon Dec 21, 2020 10:38 pm
- Forum: ADRIFT 5.0
- Topic: Duplicate Locations Query Question
- Replies: 4
- Views: 130
Re: Duplicate Locations Query Question
Well i managed to work out a new system but hit a snag. It seems to work if there is only 1 location to choose from, but if more than one i get a get some errors. https://i.imgur.com/5XPdfUK.png I have used this type of param in the past and all 3 possible locations player can move to is placed in a...
- Wed Dec 16, 2020 9:40 am
- Forum: ADRIFT 5.0
- Topic: Duplicate Locations Query Question
- Replies: 4
- Views: 130
Re: Duplicate Locations Query Question
Thanks for your reply Denk. I didn't think so. Yeah i will try a number, but part of using a location was to be able to param its as the destination number holds a number for second part of equation and also moves player to it when they get it right. So i will rework things around to achieve the sam...
- Wed Dec 16, 2020 3:54 am
- Forum: ADRIFT 5.0
- Topic: Duplicate Locations Query Question
- Replies: 4
- Views: 130
Duplicate Locations Query Question
I don't think this is possible but I am making a educational game for my nieces and nephew. It's a math game where you climb to another location and get asked a math question and if you get it correct you move to that location. My location names is the number that will be the new number + number of ...
- Sat Nov 28, 2020 11:27 pm
- Forum: ADRIFT 5.0
- Topic: Does Debugger reset task states each cycle?
- Replies: 2
- Views: 105
Re: Does Debugger reset task states each cycle?
Yes "Completed" Ah, that is a shame it remains on True - but it makes sense i guess if this is to be for unset tasks. It would be good id it does reset to know which tasks are passing when they shouldn't during a turn, saves some time trawling through the output text in the window to the right. Than...
- Sat Nov 28, 2020 10:18 pm
- Forum: ADRIFT 5.0
- Topic: Does Debugger reset task states each cycle?
- Replies: 2
- Views: 105
Does Debugger reset task states each cycle?
So each time a command is entered and executed does Debugger reset at some point (maybe at the start of a turn) all tasks to false beforehand? What i mean is say, lets say Task A runs and passes restrictions so it will show True in debugger, next turn or command player enters a command and Task A do...
- Tue Nov 24, 2020 7:32 pm
- Forum: Drifting Off-Topic
- Topic: Happy birthday Saabie
- Replies: 4
- Views: 202
Re: Happy birthday Saabie
Happy birthday Saabie!
- Sun Nov 15, 2020 1:08 am
- Forum: ADRIFT 5.0
- Topic: Conditional Property question
- Replies: 1
- Views: 71
Conditional Property question
Is there a way to have a property show if another property has an integer value higher than 0?
Since you can add a numeric value in the "This property will only appear if the following are true"..Value.
Since you can add a numeric value in the "This property will only appear if the following are true"..Value.
- Thu Nov 05, 2020 2:14 am
- Forum: ADRIFT 5.0
- Topic: How can you force refresh the Status bar?
- Replies: 1
- Views: 80
How can you force refresh the Status bar?
I'm using variables that do change, but are not updated on Status bar unless LOOK task runs which refreshes the same location or when moving to a new one. I tried using a waitkey but that did not work. I could add run the 'Look' task to the task that alters a variable etc but it will look strange to...
- Fri Oct 30, 2020 9:23 pm
- Forum: General IF
- Topic: Verbs used in Inform & TADS
- Replies: 16
- Views: 419
Re: Verbs used in Inform & TADS
Great list indeed, one to pass over when adding more variation to commands. I was hoping such a list would be compiled. Hopefully this will help other Adrift games become more friendly to players who also play TADS and Inform games which would go a long way in competitions.
- Thu Oct 22, 2020 12:41 am
- Forum: ADRIFT 5.0
- Topic: IMPORTANT when changing libraries
- Replies: 6
- Views: 187
Re: IMPORTANT when changing libraries
So should the library setting be "Never Overwrite"? Probably a good idea. Unfortunately, you will then have to change that setting each time you create a new game from scratch. Or you could just import the library you want, using the Import feature. So when importing a library what happens to the d...
- Wed Oct 21, 2020 3:03 am
- Forum: ADRIFT 5.0
- Topic: Combined Library Release 2.1 Out
- Replies: 57
- Views: 1573
Re: Combined Library Release 1 out now
Ok as I thought. Thanks for putting this up.