Search found 127 matches

by RenatoDias
Sat Sep 26, 2020 3:13 am
Forum: ADRIFT 5.0
Topic: [5.0.35.3]Exception when importing a library
Replies: 4
Views: 369

Re: [5.0.35.3]Exception when importing a library

Campbell wrote:I suspect it will have been that the module you were importing had references to a library that wasn't loaded. If it happens again, please paste a screenshot here and let me know what libraries you have defined and what the module was.
Ok, once I get this bug again, i'll put a screen here. Thanks.
by RenatoDias
Fri Sep 11, 2020 2:07 am
Forum: ADRIFT 5.0
Topic: [5.0.35.3]Exception when importing a library
Replies: 4
Views: 369

Re: [5.0.35.3]Exception when importing a library

It was a exception error that kept coming up when I opened any library. I don't have a screenshot, but it SEEMS to be fixed as of 5.0.36.3.
by RenatoDias
Mon Sep 07, 2020 6:46 am
Forum: News and Announcements
Topic: 5.0.36 out now
Replies: 102
Views: 4956

Re: 5.0.36 out now

Campbell, by any chance, has the library import exception been solved in this build? Been having that thing pop up whenever I imported a library as small as a map.
Thanks.
by RenatoDias
Fri Jul 31, 2020 3:33 am
Forum: ADRIFT 5.0
Topic: [5.0.35.3]Exception when importing a library
Replies: 4
Views: 369

[5.0.35.3]Exception when importing a library

Hey. I got a exception error when importing a library. It was a 25-room map I made previously.
Here: https://pastebin.com/3TJft6cc

Thanks in advance.
by RenatoDias
Wed Jul 29, 2020 12:33 pm
Forum: General IF
Topic: Crazy idea?
Replies: 23
Views: 1512

Re: Crazy idea?

Steam also adds a DRM to the game, no longer allowing you to launch directly.
by RenatoDias
Mon Feb 24, 2020 1:39 am
Forum: ADRIFT 5.0
Topic: Change Article in game
Replies: 3
Views: 588

Change Article in game

Is there a way to change the object article in the middle of the game by a task? I didn't find it. I'm trying to work around it using variables, but nothing yet.
If not, please add that possibility.
by RenatoDias
Sun Feb 23, 2020 9:40 pm
Forum: ADRIFT 5.0
Topic: ADRIFT keeps shouting at me !
Replies: 5
Views: 788

Re: ADRIFT keeps shouting at me !

You can use a specific task for that. Or, use text overrides.
by RenatoDias
Sun Feb 23, 2020 4:43 pm
Forum: W.I.P.
Topic: Cyberpunk styled adventure
Replies: 11
Views: 1542

Re: Cyberpunk styled adventure

Sorry for doubleposting. but, since I did the first game mission, I encountered a bug. I have the last mission task to add 250 to the money variable. But, it doesn't add the money until the player types "out" and presses enter(the end of the mission happens in a bar, thus the "out"). Any way I can ...
by RenatoDias
Sun Feb 23, 2020 5:42 am
Forum: W.I.P.
Topic: Cyberpunk styled adventure
Replies: 11
Views: 1542

Re: Cyberpunk styled adventure

Sorry for doubleposting. but, since I did the first game mission, I encountered a bug. I have the last mission task to add 250 to the money variable. But, it doesn't add the money until the player types "out" and presses enter(the end of the mission happens in a bar, thus the "out"). Any way I can f...
by RenatoDias
Sun Feb 23, 2020 4:50 am
Forum: W.I.P.
Topic: Climb Tree
Replies: 73
Views: 9052

Re: Climb Tree

RenatoDias, That is a good idea. I have a Playground where I do tutorials and play around with different features, but once I'm done I leave everything there. (Thing are getting surreal in there.) Perfecting a side project and importing it once it works sounds great. Rovarsson I have several system...
by RenatoDias
Sat Feb 22, 2020 6:42 pm
Forum: ADRIFT 5.0
Topic: [HELP NEEDED] Bomb defusal and player hints
Replies: 20
Views: 1866

Re: [HELP NEEDED] Bomb defusal and player hints

As I don't play multiplayer games due to limited data allowances, I still don't understand your glyphs section entirely. The other two I get now with your further explanations. I think your "rule of X" assumes that everybody writes an "X" starting as a continuous starting at the top left, then down...
by RenatoDias
Fri Feb 21, 2020 11:35 pm
Forum: General IF
Topic: MultiMedia Resources
Replies: 39
Views: 38926

Re: MultiMedia Resources

Add in Cakewalk by Bandlab, it's now free to use.
by RenatoDias
Fri Feb 21, 2020 5:23 pm
Forum: ADRIFT 5.0
Topic: [HELP NEEDED] Bomb defusal and player hints
Replies: 20
Views: 1866

Re: [HELP NEEDED] Bomb defusal and player hints

Rule of X in that means 1,4,2,3(first, fourth, second, third buttons). The wires, just pay attention to the tip and the wire colors. TIP: Does it have stripes? Means a striped wire. The code is pretty straightforward, as you have to use the sequence on the model. For example, if the model is GF34Q0,...
by RenatoDias
Fri Feb 21, 2020 2:57 pm
Forum: ADRIFT 5.0
Topic: [HELP NEEDED] Bomb defusal and player hints
Replies: 20
Views: 1866

Re: [HELP NEEDED] Bomb defusal and player hints

I want to know if that's understandable for you guys or others who may play it. If I put only DEFUSE BOMB, where is the danger on that? On the current system, any wrong press, wrong wire cut or wrong code is a gameover, but the code itself is there on the player's face. Any ways I can have that sens...
by RenatoDias
Fri Feb 21, 2020 11:45 am
Forum: ADRIFT 5.0
Topic: [HELP NEEDED] Bomb defusal and player hints
Replies: 20
Views: 1866

Re: [HELP NEEDED] Bomb defusal and player hints

David, when developing the bomb puzzle, I thought about two ways: 1-Keep Talking and Nobody Explodes, a well known PC/console game about that all over the world, which you and a partner have to communicate to defuse a bomb. Regarded by real life defusal specialists as one of the best games in the ar...