Search found 88 matches

by ice_wanted
Sat Jul 11, 2020 1:56 am
Forum: ADRIFT 5.0
Topic: Unprotected TAFs released - Ice's games
Replies: 0
Views: 309

Unprotected TAFs released - Ice's games

Hi everyone, After being asked for it a few times, I've decided to post the source TAF of both my games for anyone who would like to look at my messy code. I hope this is helpful to someone. The TAF(s) can be found in the respective threads for both my games (in the aged restricted section of this f...
by ice_wanted
Fri Mar 22, 2019 12:39 am
Forum: ADRIFT 5.0
Topic: Event statut detection?
Replies: 5
Views: 1244

Re: Event statut detection?

The Debugger wont tell you anything? Yes, the debugger is showing the acurrate status of the "start/stop" for each events. My issue was not seeing/tracking when the event starts or stops, but rather that the events do not return to their proper states in a very specific circumstance (issue with Adr...
by ice_wanted
Fri Jan 04, 2019 5:46 pm
Forum: ADRIFT 5.0
Topic: Event statut detection?
Replies: 5
Views: 1244

Event statut detection?

To anyone knowledge, is there a means to detect if an Event is started or not (and restart it)? (as part of a task, action, restriction, expression, or other..).

I've encountered issue with event that won't properly restart following a save game. (or UNDO that finished by a game ending).
by ice_wanted
Tue Sep 11, 2018 9:09 pm
Forum: ADRIFT 5.0
Topic: Taking, Undoing, inventory-ing
Replies: 10
Views: 2474

Re: Taking, Undoing, inventory-ing

My two cents...
Removing UNDO from a good game, renders it frustrating.
Removing UNDO from a frustrating game, renders it unplayable.
by ice_wanted
Sat Sep 01, 2018 10:34 pm
Forum: ADRIFT 5.0
Topic: BEWARE - Synonyms mess up conversations!
Replies: 3
Views: 1184

Re: BEWARE - Synonyms mess up conversations!

I find synonyms quite useful in very specific use cases. That said, I agree they should be used with moderation to avoid unforeseen behaviors.
by ice_wanted
Fri Aug 31, 2018 3:47 pm
Forum: ADRIFT 5.0
Topic: BEWARE - Synonyms mess up conversations!
Replies: 3
Views: 1184

Re: BEWARE - Synonyms mess up conversations!

Couldn't you just have added a additional subjects in the conversation to support the synonym response? (ie: lulu, lulu-bell, lulu bell). I'm assuming there was a reason for the synonym in the first place.
by ice_wanted
Sat Aug 25, 2018 2:34 pm
Forum: ADRIFT 5.0
Topic: Player clothes
Replies: 4
Views: 1482

Re: Player clothes

You could have a look at my layered clothing system in the adult section, but that is probably overkill for what you need. Here is what I would do for a simple 1 layer (torso, legs, feet) system. Create 3 groups (torso, legs, feets). Put each item of clothing in its respective group. Create 3 overri...
by ice_wanted
Sun Aug 12, 2018 2:00 am
Forum: ADRIFT 5.0
Topic: Overflow issue after compiling EXE or Blorb
Replies: 2
Views: 1082

Re: Overflow issue after compiling EXE or Blorb

Hi,
After compressing all my multimedia files before producing the EXE or Blorb, I can confirm I no longer have the overflow error. This also confirms an upper size limit to a single Adrift game. Keep your total global size under 2gig to avoid issue.
by ice_wanted
Sun Aug 05, 2018 6:07 pm
Forum: ADRIFT 5.0
Topic: Overflow issue after compiling EXE or Blorb
Replies: 2
Views: 1082

Overflow issue after compiling EXE or Blorb

Hi, I'm getting a weird overflow error handling when I try to execute/run a compiled version of my latest project. I have similar error when executing a EXE or a Blorb version. Check out the attachment for the error when loading the blorb version in the runner. When I reduce the number of images inc...
by ice_wanted
Sun Jun 10, 2018 2:15 pm
Forum: ADRIFT 5.0
Topic: ADRIFT deletes image source text
Replies: 2
Views: 1050

Re: ADRIFT deletes image source text

As Denk said, don't start you text with an image tag otherwise it is moved to the image tab. I typically use the <center> tag before the image tag in order to prevent this from happening. Any piece of text will do the same.
by ice_wanted
Thu Jan 18, 2018 1:05 am
Forum: ADRIFT 5.0
Topic: Changing pictures?
Replies: 5
Views: 1402

Re: Changing pictures?

From the wiki (second paragraph) Graphics: You can insert graphics into a piece of text by selecting the Graphics tab on the right hand side. This provides a handy preview and URL. You can enter a filename, or a URL from the Internet here. Internet images will be downloaded on the fly, which can min...
by ice_wanted
Tue Jan 16, 2018 1:47 am
Forum: ADRIFT 5.0
Topic: WornbyWho not updating
Replies: 4
Views: 1055

Re: WornbyWho not updating

I had a similar issue. I ended up creating an object property (of type SelectionOnly) and turning it on/off when the player is wearing/removing the garment. A simple check "player.[property id]>0" allows you to identify if any of the garment are worn with the object property turned ON.
by ice_wanted
Fri Sep 01, 2017 11:38 pm
Forum: ADRIFT 5.0
Topic: Problem with conversations and %text%
Replies: 9
Views: 4443

Re: Problem with conversations and %text%

My understanding is that, "Say", "Ask" and "Tell" will automatically put in a conversation. You can however force the player to be in conversation using an action command in a task. Check under the "conversation" tab when you create an action in a task. Once you are in conversation with a character,...
by ice_wanted
Thu Jun 29, 2017 11:15 pm
Forum: ADRIFT 5.0
Topic: dev500.exe and run500.exe removed by Norton?
Replies: 11
Views: 7031

Re: dev500.exe and run500.exe removed by Norton?

Known issues:
Please vote it up: http://www.adrift.co/bug/19171
by ice_wanted
Mon Mar 20, 2017 10:25 pm
Forum: ADRIFT 5.0
Topic: keeping count of a random variable's results
Replies: 6
Views: 2773

Re: keeping count of a random variable's results

Put the result of %dice[rand(1,6)]% in a variable?