Search found 30 matches
- Tue Sep 16, 2014 8:55 pm
- Forum: General IF
- Topic: ADRIFT Vs ?
- Replies: 67
- Views: 33848
Re: ADRIFT Vs ?
I'll repeat something I said earlier in a different thread. My view is that of an IF-authoring newcomer, and non-programmer to boot. I tried Inform 7 first, as at first glance it seemed the easiest. However, I found even the basics difficult to grasp and ended up with so many errors trying to do bas...
- Fri Sep 12, 2014 1:04 pm
- Forum: ADRIFT 5.0
- Topic: .Net version
- Replies: 30
- Views: 13252
Re: .Net version
Is it possible to have both versions of ADRIFT available for download? Just so it's a choice as to which version to have, and so those who can only have Net 2.0 on their PCs due to company restrictions can still have a version they can use? I don't know if that's practical or not, but if it is it ma...
- Mon Mar 31, 2014 1:06 pm
- Forum: ADRIFT 5.0
- Topic: Some general help from a newcomer
- Replies: 6
- Views: 1606
Re: Some general help from a newcomer
#1 I believe would be through creating your own tasks (although I am a relatively new user of Adrift myself, so you will likely get a better answer from someone else soon). Also, HERE shows how to generate random responses to certain things. This could be adapted to generate a random number, I'm sure.
- Fri Mar 28, 2014 1:17 am
- Forum: ADRIFT 5.0
- Topic: Question RE: giving/receiving objects
- Replies: 7
- Views: 2384
Re: Question RE: giving/receiving objects
It's now sorted, so thanks for that.
My adventure is now starting to take shape. It's good to see it progressing!
My adventure is now starting to take shape. It's good to see it progressing!
- Thu Mar 27, 2014 8:03 am
- Forum: ADRIFT 5.0
- Topic: Question RE: giving/receiving objects
- Replies: 7
- Views: 2384
Re: Question RE: giving/receiving objects
I agree, on the face of it having that as the default option does seem a bit daft. Thanks again for the help!
- Thu Mar 27, 2014 12:12 am
- Forum: ADRIFT 5.0
- Topic: Question RE: giving/receiving objects
- Replies: 7
- Views: 2384
Re: Question RE: giving/receiving objects
Ok, this is working apart from one thing. For some reason, when I give the second item, it displays the completion text for the final task before stating that I've given the second item to the character. I can't see why it's doing this. I'll say how it displays, using your example (as I'm not quite ...
- Wed Mar 26, 2014 12:56 pm
- Forum: ADRIFT 5.0
- Topic: Question RE: giving/receiving objects
- Replies: 7
- Views: 2384
Re: Question RE: giving/receiving objects
Reading it, it does seem to make sense. I'll have a go with this when I'm at my computer at home and see if I can get it to work.
Thanks for the response.
Thanks for the response.
- Tue Mar 25, 2014 10:50 pm
- Forum: ADRIFT 5.0
- Topic: Question RE: giving/receiving objects
- Replies: 7
- Views: 2384
Question RE: giving/receiving objects
I'm trying to figure out a way of making a task where you give two or more items to a character, and he then effectively crafts them into another single object which he then gives to you. I know, technically, it's done by giving said items to the character and those then becoming hidden, and then a ...
- Sat Mar 22, 2014 9:25 pm
- Forum: ADRIFT 5.0
- Topic: The conversation system
- Replies: 5
- Views: 1537
Re: The conversation system
Thanks for the responses. I've kinda got the hang of this now. But I've come up against something which, whilst it's not a major problem, it's an annoyance I'd like to get rid of if I can. I have two NPCs in the same location, both of which I've programmed in random responses using arrays (as per th...
- Fri Mar 21, 2014 2:26 pm
- Forum: ADRIFT 5.0
- Topic: The conversation system
- Replies: 5
- Views: 1537
Re: The conversation system
That is really helpful with the first part of the question, so thanks for that. I did wonder how the keyword function worked, and so that explains that as well. Just need to find out about the generic responses now. EDIT: For random responses, check the help here . You can use an asterix to match on...
- Fri Mar 21, 2014 1:14 pm
- Forum: ADRIFT 5.0
- Topic: The conversation system
- Replies: 5
- Views: 1537
The conversation system
I'm trying to get my head around the conversation system, so I'd be grateful for some assistance with this. Example I'm thinking of. I'm in conversation with a character called Bob. I want to ask him about a character called Dave, who is also known as the plumber. Would both 'Ask Bob about Dave' and...
- Thu Mar 20, 2014 6:44 pm
- Forum: General IF
- Topic: Scenery is boring - A solution!
- Replies: 26
- Views: 14792
Re: Scenery is boring - A solution!
That's a great description :yeah: and certainly one I would be very happy to read. What I was trying to point out was the fact that if it's mentioned in the description you can bet anything that some player will try to examine it and if you haven't written a description the player will get the resp...
- Thu Mar 20, 2014 2:18 pm
- Forum: General IF
- Topic: Scenery is boring - A solution!
- Replies: 26
- Views: 14792
Re: Scenery is boring - A solution!
I think there's a fine line between including a description of something that's right there in front of you, and providing a description of every single possible thing that could conceivably be there in front of you. Games don't need to be ultra realistic and sometimes are worse off when they try t...
- Thu Mar 20, 2014 12:03 am
- Forum: General IF
- Topic: Scenery is boring - A solution!
- Replies: 26
- Views: 14792
Re: Scenery is boring - A solution!
HELL no!!! The forum is still here... I'm moderating it daily. I'm one of the "old" drifters and although I'm using V.5 (I really am, I promise :angel: ) When people start talking about all those %object %#"@" variables I must admit I back off. ( An argument that has been presented so many times ...
- Wed Mar 19, 2014 1:31 pm
- Forum: ADRIFT 5.0
- Topic: Making objects which are weapons
- Replies: 5
- Views: 1843
Re: Making objects which are weapons
Excellent, that's what I was hoping.
Many thanks.
Many thanks.