Search found 210 matches

by highways
Mon Sep 05, 2016 8:37 am
Forum: ADRIFT 5.0
Topic: Take from location (only partly works)
Replies: 3
Views: 1808

Re: Take from location (only partly works)

ElliotM wrote:Could you make a demo illustrating the problem and attach it to a post in this thread?
Thanks ElliotM for your interest.
I made some 'stupid' mistakes.... problem now fixed.

Thank you
by highways
Fri Sep 02, 2016 2:40 pm
Forum: ADRIFT 5.0
Topic: Take from location (only partly works)
Replies: 3
Views: 1808

Take from location (only partly works)

I am not sure where the problem with this topic lies. I have a location where there is a dynamic object (pen). On first entering the loc the default description shows the pen being there. When I have another 'look' at the location the alternative description does not show the pen as being there (alt...
by highways
Wed Jun 15, 2016 7:42 pm
Forum: ADRIFT 5.0
Topic: Demo: Security Device, Doors, and Text Function
Replies: 5
Views: 3099

Re: Demo: Security Device, Doors, and Text Function

these connections will appear as dotted lines on the map Hi ElliotM: have problems with dotted lines and you were the only one I picked up mentioning them. As normal; I don't understand what you are driving at.... BUT... I do have the problem with the dotted lines. I have a "central location" (NOT ...
by highways
Thu Apr 21, 2016 3:27 pm
Forum: ADRIFT 5.0
Topic: Putting an object into other objects (initial location)
Replies: 6
Views: 2585

Re: Putting an object into other objects (initial location)

What's your goal with the group of objects? The goal was to put some liquid inside the bottles in one go... hence the "object" group... which doesn't seem to be of any use! However I have done what I set out to do using the following: created dynamic objects 'bottle 1' through to 'bottle 7' (drinka...
by highways
Thu Apr 21, 2016 3:15 pm
Forum: ADRIFT 5.0
Topic: Putting an object into other objects (initial location)
Replies: 6
Views: 2585

Re: Putting an object into other objects (initial location)

ElliotM wrote:An alternative might be to 'model' the liquid as a state property for the containers with the states 'Empty' or 'Full'.
Thanks ElliotM... you are now going outside my understanding of everything this side pen and paper.

But thanks.
by highways
Wed Apr 20, 2016 9:39 am
Forum: ADRIFT 5.0
Topic: Putting an object into other objects (initial location)
Replies: 6
Views: 2585

Re: Putting an object into other objects (initial location)

Dynamic objects can only be in one place at a time, so you'd have to try it with static objects. Thanks ElliotM good of you to reply, Tried it as static: in the initial location there is no "object" group to put the liquid in. Tried using a task: again there is no "object" group. Tried it as locati...
by highways
Tue Apr 19, 2016 5:39 pm
Forum: ADRIFT 5.0
Topic: Putting an object into other objects (initial location)
Replies: 6
Views: 2585

Putting an object into other objects (initial location)

There are bottles numbered 1 to 7 as separate objects... and classified as containers. There is a liquid (object) which I want to be in the bottles as the 'initial location'. I have made the 7 bottles into a group... but the liquid object does not allow the liquid to be put inside a group . If I hav...
by highways
Fri Apr 01, 2016 10:27 pm
Forum: ADRIFT 5.0
Topic: Screwed up
Replies: 14
Views: 6965

Re: Screwed up

Right now I'm seriously considering uninstalling Adrift and then reinstall it and see if that solves the problem. Why don't you 'people' accept 'ADRIFT' for what it is.... a game engine! The more you (to quote Lazzah) rocket scientist; input YOUR scientific/computerised themes, then we lesser morta...
by highways
Fri Mar 18, 2016 7:47 am
Forum: ADRIFT 5.0
Topic: Leave a specific location
Replies: 6
Views: 3423

Re: Leave a specific location

If you want to use %location% in your syntax, you have to write your location names in a way the player can type them. You have <tags> in a lot of your titles, and the player won't see them with how the map displays names, so they won't know why what they type is not recognized. Objects have altern...
by highways
Thu Mar 17, 2016 4:42 pm
Forum: ADRIFT 5.0
Topic: Leave a specific location
Replies: 6
Views: 3423

Re: Leave a specific location

I've made a demo for you showing one way to do this. Thank you for that... however I am still having a problem when leaving & entering a location. There are many locations I can enter but to simplify it I will use locations called regulators office & cankwood clearing. If the player inputs Leave or...
by highways
Mon Mar 14, 2016 7:43 am
Forum: ADRIFT 5.0
Topic: Is the graphics display mode supposed to be saved?
Replies: 15
Views: 7159

Re: Is the graphics display mode supposed to be saved?

Lazzah wrote:I hope that makes sense?
Don't you always!!
by highways
Sun Mar 13, 2016 9:35 am
Forum: ADRIFT 5.0
Topic: Is the graphics display mode supposed to be saved?
Replies: 15
Views: 7159

Re: Is the graphics display mode supposed to be saved?

Graphics display mode only applies to the separate graphics window. In-line graphics are under your formatting control, as you have shown above. Thank you Campbell. However, this will only work if the player loads the game into the same location as I produced it. If I use This PC : OS(C:) : Game Na...
by highways
Fri Mar 11, 2016 8:57 pm
Forum: ADRIFT 5.0
Topic: Leave a specific location
Replies: 6
Views: 3423

Leave a specific location

This has occurred since my last post "Look in object - moves player location" The problem was resolved by changing the command line of General Task - Leave Location to [leave/go/go out{side}] This new problem occurs when the player inputs "leave office" which results in the message '... don't unders...
by highways
Fri Mar 11, 2016 7:59 pm
Forum: ADRIFT 5.0
Topic: Look in object - MOVES player location
Replies: 14
Views: 7315

Re: Look in object - MOVES player location

saabie wrote:This is caused by the command line in the leave location task which is missing it's square brackets:
Thank you.. surprising the difference a bracket or space makes. :bravo:
by highways
Fri Mar 11, 2016 7:56 pm
Forum: ADRIFT 5.0
Topic: Look in object - MOVES player location
Replies: 14
Views: 7315

Re: Look in object - MOVES player location

Lazzah wrote:I have knocked together a demo showing how you can do this with general tasks containing the town names as single word command lines.
Just the job... thank you very much :bravo: