Search found 376 matches

by phkb
Sat Oct 06, 2012 10:49 am
Forum: ADRIFT 5.0
Topic: Do you play games online
Replies: 21
Views: 4589

Re: Do you play games online

Campbell, sorry - got busy and didn't check back here for a while. Email resent. Let me know if you don't receive it.
by phkb
Sun Sep 23, 2012 5:20 am
Forum: ADRIFT 5.0
Topic: Do you play games online
Replies: 21
Views: 4589

Re: Do you play games online

Campbell, a while ago I sent through a sample TAF and script file of differences between V4 and V5? Did you receive that?
by phkb
Tue Feb 21, 2012 2:23 am
Forum: ADRIFT 3.9 and 4.0
Topic: Slow game?
Replies: 10
Views: 6964

Re: Slow game?

For comparison, the ALR in "Cursed" has 9861 lines, and is about 1mb in size. There are 156 events. The game itself is fine during play, although it takes a while to index the ALR at the start of play. When I hit slowdown issues I found the issues were more about the following: - wildcard commands (...
by phkb
Tue Feb 07, 2012 4:37 am
Forum: Game Discussions
Topic: Cursed V2.0
Replies: 3
Views: 2102

Re: Cursed V2.0

To DCBSupafly: Yes, the choice of animal will impact how the game will play, and the things you can/can't do. To Peter: Yes, I delayed putting the announcement up because I wanted the IFArchive link to be functional - I know I could have used the link to the ADRIFT site, but I thought the IFArchive ...
by phkb
Mon Jan 30, 2012 9:21 pm
Forum: Game Discussions
Topic: Cursed V2.0
Replies: 3
Views: 2102

Cursed V2.0

For those who are interested, I have release a post-comp version of my game "Cursed". It includes a brand new prologue (attempting to remove a lot of the criticism the original version received relating to the long, non-interactive intro, while at the same time reducing the amount of "telling" that ...
by phkb
Mon Jan 30, 2012 9:18 pm
Forum: Game Discussions
Topic: New version of game to upload
Replies: 4
Views: 2039

Re: New version of game to upload

Thanks, Campbell.
by phkb
Sun Jan 29, 2012 11:42 pm
Forum: Game Discussions
Topic: New version of game to upload
Replies: 4
Views: 2039

Re: New version of game to upload

File should be landing in your inbox as we speak/type.
Thanks!
by phkb
Sun Jan 29, 2012 10:21 pm
Forum: Game Discussions
Topic: New version of game to upload
Replies: 4
Views: 2039

New version of game to upload

I want to update "Cursed" on the downloads page, and put a new file (ZIP) in there to replace the previous file. But when I edit the game page I don't have an option to load a new file. Is that by design? Do I need to create a new game page?
by phkb
Wed Nov 23, 2011 9:13 am
Forum: ADRIFT 5.0
Topic: v4 complex command compatibility
Replies: 1
Views: 480

v4 complex command compatibility

There appears to be a problem with the way v5 handles complex commands from v4. The following samples illustrate this: v5: {go/climb/jump/get} [down/d] {off/from} {the} {curtain/curtains} --> fails for "d" or "down" v5: {go/climb/jump/get} [down/d] {the} {curtain/curtains} --> fails for "d" or "down...
by phkb
Wed Nov 23, 2011 9:07 am
Forum: ADRIFT 5.0
Topic: v4 compatibility
Replies: 1
Views: 495

v4 compatibility

Campbell, I just wanted to ask how committed you are to getting v5 fully backward compatible with v4? I ask this, because I've been doing some testing and I've already found a number of differences in default text responses. I can start logging all the differences I find, but you're probably in a be...
by phkb
Wed Nov 23, 2011 8:59 am
Forum: ADRIFT 5.0
Topic: Multiple commands on a single line
Replies: 2
Views: 702

Multiple commands on a single line

In v5 runner, you can't seem to enter multiple commands on a single line:
eg:
open note, read it
open note and read it
open note then read it
open note. read it
Not sure if this has been raised as an issue yet, because there doesn't appear to be a "search" function on the bugs and enhancements list.
by phkb
Tue Nov 22, 2011 9:31 pm
Forum: ADRIFT 5.0
Topic: v4 compatibility - Disambiguation messages
Replies: 4
Views: 971

Re: v4 compatibility - Disambiguation messages

Better still allow full customisation of these type of messages to allow the user to use their own preferences.
For v4 compatibility, the v5 runner has to just "know" what the right settings are, because v4 games can't set any v5 preferences.
by phkb
Tue Nov 22, 2011 9:29 pm
Forum: ADRIFT 5.0
Topic: v4 compatibility - Disambiguation messages
Replies: 4
Views: 971

Re: v4 compatibility - Disambiguation messages

I think, if you want to be serious about backwards compatibility, you definitely need to have a "v4 compatibility" option.
by phkb
Tue Nov 22, 2011 1:24 am
Forum: ADRIFT 5.0
Topic: v4 compatibility - "X ME"
Replies: 3
Views: 778

v4 compatibility - "X ME"

In v5, when you enter "X ME", all held items will be displayed as well as worn items. In v4, when you enter "X ME", only worn items will be displayed. eg: V5: > X ME Your name is John. You are ten years old, almost eleven. You are wearing a tracksuit, and are carrying a stopwatch. V4: > X ME Your na...
by phkb
Tue Nov 22, 2011 1:14 am
Forum: ADRIFT 5.0
Topic: v4 compatibility - Disambiguation messages
Replies: 4
Views: 971

v4 compatibility - Disambiguation messages

In v5, when a disambiguation message is displayed it is shown like this:
Which box? The red box or the blue box.
In v4, the message is displayed like this:
Which box. The red box or the blue box?
Note the different locations of "?" and "." characters.