Search found 293 matches

by The0didactus
Fri Sep 18, 2020 7:57 pm
Forum: W.I.P.
Topic: Skybreak
Replies: 45
Views: 12269

Re: Skybreak

A new update for Skybreak! is out, officially version 1.2, the first of at least 3 post-IFComp expansions. Link on the ADRIFT site here: http://www.adrift.co/game/1569 For those keeping score, Skybreak now has * 318 unique worlds * 397 variables * 5265 distinct tasks * ~500 unique encounters * exact...
by The0didactus
Tue Aug 25, 2020 3:08 pm
Forum: W.I.P.
Topic: Lost Coastlines
Replies: 26
Views: 5144

Re: Lost Coastlines

Finally, the procedurally generated item creation system now includes intangible inventory items. To my knowledge, a parser game has never done this (but tell me if I'm wrong). Lost Coastlines involves collecting, and using, secrets, stories, questions, and other intangible things. Like all items, t...
by The0didactus
Tue Aug 25, 2020 2:59 pm
Forum: W.I.P.
Topic: Lost Coastlines
Replies: 26
Views: 5144

Re: Lost Coastlines

I've also designed the character creation system. As mentioned above, the system includes bonuses to 8 "genres" of encounters, as well as 5 "skills." Unlike a normal RPG, Lost Coastlines encourages you to play yourself (having a dream). The character creator prompts you to select where you fell asle...
by The0didactus
Tue Aug 25, 2020 2:40 pm
Forum: W.I.P.
Topic: Lost Coastlines
Replies: 26
Views: 5144

Re: Lost Coastlines

While this summer has been largely shot, thanks to the Bar exam and other stresses relating to law school, I have made more progress on Lost Coastlines so I thought I'd share it. Specifically, I've now got a working adventure system. This is *very* similar to the system I implemented in Skybreak!, b...
by The0didactus
Sat Aug 01, 2020 2:42 pm
Forum: News and Announcements
Topic: Suggestion re. Adrift main-site and Forum breakdown
Replies: 20
Views: 1690

Re: Suggestion re. Adrift main-site and Forum breakdown

We still have http://vps730111.ovh.net/ for online play, Maz has been paying for it since the IFComp so you know, this a good opportunity for people to actually use it. Maybe one of you could link it on the main IF forum too, for all those people that want to randomly play Adrift games. I'm sure it...
by The0didactus
Mon Jul 06, 2020 11:52 pm
Forum: ADRIFT 5.0
Topic: Sticking things on things
Replies: 1
Views: 195

Sticking things on things

Hello. Given that COVID might cancel bar exams, I might actually be able to make an ADRIFT entry for IFComp after all.I have an idea for a kind of absurdist puzzle-parser that will hopefully get around a lot of the "guess the verb" issues that plague puzzle parsers with a very limited vocabulary of ...
by The0didactus
Sun Jun 28, 2020 4:25 pm
Forum: General IF
Topic: IFComp 2020
Replies: 11
Views: 768

Re: IFComp 2020

I sadly will not be making one this year, but I hope to be a judge.
by The0didactus
Tue Jun 02, 2020 12:20 am
Forum: Drifting Off-Topic
Topic: How's the apocalypse treating you all?
Replies: 56
Views: 5132

Re: How's the apocalypse treating you all?

Hello from Minneapolis! it's been a wild few days. Some general updates: * it's very peaceful where I am. There are broken windows but that's it. Last night I didn't even hear choppers * curfew is being very, very strictly enforced. I'm sure many of you have seen videos. * Mass transit is completely...
by The0didactus
Fri May 15, 2020 4:09 am
Forum: W.I.P.
Topic: Lost Coastlines
Replies: 26
Views: 5144

Re: Lost Coastlines

Here's an example of the same three items on another runthrough. note the change in values, descriptions, and even what attributes they give to the player (to a small extent)
Capture.PNG
Capture.PNG (122.63 KiB) Viewed 756 times
by The0didactus
Fri May 15, 2020 4:06 am
Forum: W.I.P.
Topic: Lost Coastlines
Replies: 26
Views: 5144

Re: Lost Coastlines

I'm posting a big list of general updates here, just to give hope to all the other people making "big dumb RPGs"...because they absolutely can get done, it just takes a lot of work. Lost Coastlines now has all the following features: * the Procgeneration system described in previous posts, which pla...
by The0didactus
Tue May 05, 2020 10:50 pm
Forum: Competitions
Topic: IF Stay at Home = GameJam
Replies: 27
Views: 3166

Re: IF Stay at Home = GameJam

I've posted little reviews of both other games in the comp. I'm really glad this happened, nice job everyone! Hopefully I'll get to do something like this again in the future. ADDENDUM: In terms of length of time, I also agree that three days is perfect. 3 8-hour workdays is enough time for a pretty...
by The0didactus
Thu Apr 23, 2020 1:46 pm
Forum: W.I.P.
Topic: Climb Tree
Replies: 73
Views: 9052

Re: Climb Tree

yep here's a demo.
The only thing that's different from my description above is that I made the roller get set to (7, 10) so there are slightly more frequent alternative descriptions. Really...1-10 might produce ones that are too rare for the work.

This demo takes place in my apartment.
by The0didactus
Wed Apr 22, 2020 7:58 pm
Forum: W.I.P.
Topic: Climb Tree
Replies: 73
Views: 9052

Re: Climb Tree

This is a nice place for alternative descriptions. Here's what I'd do Make a variable called "Roller" and an event that sets "roller" to a number between 1-10. Then add a BOATLOAD of alternative descriptions to the move task...one for each location you want a special description for. The parameters ...
by The0didactus
Tue Apr 21, 2020 8:17 pm
Forum: ADRIFT 5.0
Topic: Killing Guards
Replies: 4
Views: 879

Re: Killing Guards

So I want to post a follow-up here just in case anyone struggles with this in the future. Denk's method is ABSOLUTELY the right way to go. I'll say exactly what I did. * For each character with a walk, I made a separate task called, say "Jacob Stops" * the task had no effect and triggered whenever J...
by The0didactus
Mon Apr 20, 2020 10:58 pm
Forum: Competitions
Topic: IF Stay at Home = GameJam
Replies: 27
Views: 3166

Re: IF Stay at Home = GameJam

I've completed my game http://www.adrift.co/game/1544 While it is escape-themed, I made the decision to focus on a different sort of escape. Walpurgus Night, 1951: Duncan MacDevon's manor near Chillingham Castle has played host to numerous dilettantes and eccentrics over the years...but none quite l...