Search found 294 matches
- Sun Jan 10, 2021 6:41 pm
- Forum: W.I.P.
- Topic: Lost Coastlines
- Replies: 27
- Views: 5657
Re: Lost Coastlines
Another update. I'm at version 0.4 now, and the game is looking more and more like a playable game. I'm now slowly adding RPG-like encounters to each of the 400+ locations that can get procedurally placed on the map. I include some examples as screenshots including 1. Sea lanes, which you can plunde...
Re: Skybreak
A new update for Skybreak! is out, officially version 1.2, the first of at least 3 post-IFComp expansions. Link on the ADRIFT site here: http://www.adrift.co/game/1569 For those keeping score, Skybreak now has * 318 unique worlds * 397 variables * 5265 distinct tasks * ~500 unique encounters * exact...
- Tue Aug 25, 2020 3:08 pm
- Forum: W.I.P.
- Topic: Lost Coastlines
- Replies: 27
- Views: 5657
Re: Lost Coastlines
Finally, the procedurally generated item creation system now includes intangible inventory items. To my knowledge, a parser game has never done this (but tell me if I'm wrong). Lost Coastlines involves collecting, and using, secrets, stories, questions, and other intangible things. Like all items, t...
- Tue Aug 25, 2020 2:59 pm
- Forum: W.I.P.
- Topic: Lost Coastlines
- Replies: 27
- Views: 5657
Re: Lost Coastlines
I've also designed the character creation system. As mentioned above, the system includes bonuses to 8 "genres" of encounters, as well as 5 "skills." Unlike a normal RPG, Lost Coastlines encourages you to play yourself (having a dream). The character creator prompts you to select where you fell asle...
- Tue Aug 25, 2020 2:40 pm
- Forum: W.I.P.
- Topic: Lost Coastlines
- Replies: 27
- Views: 5657
Re: Lost Coastlines
While this summer has been largely shot, thanks to the Bar exam and other stresses relating to law school, I have made more progress on Lost Coastlines so I thought I'd share it. Specifically, I've now got a working adventure system. This is *very* similar to the system I implemented in Skybreak!, b...
- Sat Aug 01, 2020 2:42 pm
- Forum: News and Announcements
- Topic: Suggestion re. Adrift main-site and Forum breakdown
- Replies: 20
- Views: 1832
Re: Suggestion re. Adrift main-site and Forum breakdown
We still have http://vps730111.ovh.net/ for online play, Maz has been paying for it since the IFComp so you know, this a good opportunity for people to actually use it. Maybe one of you could link it on the main IF forum too, for all those people that want to randomly play Adrift games. I'm sure it...
- Mon Jul 06, 2020 11:52 pm
- Forum: ADRIFT 5.0
- Topic: Sticking things on things
- Replies: 1
- Views: 216
Sticking things on things
Hello. Given that COVID might cancel bar exams, I might actually be able to make an ADRIFT entry for IFComp after all.I have an idea for a kind of absurdist puzzle-parser that will hopefully get around a lot of the "guess the verb" issues that plague puzzle parsers with a very limited vocabulary of ...
- Sun Jun 28, 2020 4:25 pm
- Forum: General IF
- Topic: IFComp 2020
- Replies: 11
- Views: 829
Re: IFComp 2020
I sadly will not be making one this year, but I hope to be a judge.
- Tue Jun 02, 2020 12:20 am
- Forum: Drifting Off-Topic
- Topic: How's the apocalypse treating you all?
- Replies: 56
- Views: 5519
Re: How's the apocalypse treating you all?
Hello from Minneapolis! it's been a wild few days. Some general updates: * it's very peaceful where I am. There are broken windows but that's it. Last night I didn't even hear choppers * curfew is being very, very strictly enforced. I'm sure many of you have seen videos. * Mass transit is completely...
- Fri May 15, 2020 4:09 am
- Forum: W.I.P.
- Topic: Lost Coastlines
- Replies: 27
- Views: 5657
Re: Lost Coastlines
Here's an example of the same three items on another runthrough. note the change in values, descriptions, and even what attributes they give to the player (to a small extent)
- Fri May 15, 2020 4:06 am
- Forum: W.I.P.
- Topic: Lost Coastlines
- Replies: 27
- Views: 5657
Re: Lost Coastlines
I'm posting a big list of general updates here, just to give hope to all the other people making "big dumb RPGs"...because they absolutely can get done, it just takes a lot of work. Lost Coastlines now has all the following features: * the Procgeneration system described in previous posts, which pla...
- Tue May 05, 2020 10:50 pm
- Forum: Competitions
- Topic: IF Stay at Home = GameJam
- Replies: 27
- Views: 3302
Re: IF Stay at Home = GameJam
I've posted little reviews of both other games in the comp. I'm really glad this happened, nice job everyone! Hopefully I'll get to do something like this again in the future. ADDENDUM: In terms of length of time, I also agree that three days is perfect. 3 8-hour workdays is enough time for a pretty...
- Thu Apr 23, 2020 1:46 pm
- Forum: W.I.P.
- Topic: Climb Tree
- Replies: 73
- Views: 9345
Re: Climb Tree
yep here's a demo.
The only thing that's different from my description above is that I made the roller get set to (7, 10) so there are slightly more frequent alternative descriptions. Really...1-10 might produce ones that are too rare for the work.
This demo takes place in my apartment.
The only thing that's different from my description above is that I made the roller get set to (7, 10) so there are slightly more frequent alternative descriptions. Really...1-10 might produce ones that are too rare for the work.
This demo takes place in my apartment.
- Wed Apr 22, 2020 7:58 pm
- Forum: W.I.P.
- Topic: Climb Tree
- Replies: 73
- Views: 9345
Re: Climb Tree
This is a nice place for alternative descriptions. Here's what I'd do Make a variable called "Roller" and an event that sets "roller" to a number between 1-10. Then add a BOATLOAD of alternative descriptions to the move task...one for each location you want a special description for. The parameters ...
- Tue Apr 21, 2020 8:17 pm
- Forum: ADRIFT 5.0
- Topic: Killing Guards
- Replies: 4
- Views: 887
Re: Killing Guards
So I want to post a follow-up here just in case anyone struggles with this in the future. Denk's method is ABSOLUTELY the right way to go. I'll say exactly what I did. * For each character with a walk, I made a separate task called, say "Jacob Stops" * the task had no effect and triggered whenever J...