Search found 3 matches

by Stephen49
Sun Nov 02, 2014 1:02 am
Forum: General IF
Topic: Enter, Exit, Leave, Follow
Replies: 14
Views: 7838

Re: Enter, Exit, Leave, Follow

Thanks for the tip on the direction page. For the "which way do you go if the road goes both ways" question, I can't rhink of a good solution. For my particular case the player starts at the end of the road so "follow" always goes the way the player didn't enter from. I would like to see the ability...
by Stephen49
Sat Nov 01, 2014 8:00 pm
Forum: General IF
Topic: Enter, Exit, Leave, Follow
Replies: 14
Views: 7838

Enter, Exit, Leave, Follow

One of the things I've found interesting in Adrift 5 is that there is no native support for commands like "Enter Cave", "Follow Road", or even "Exit" All of these exist in most IF language implemtations, dating all the way back to the original FORTRAN "Colossal Cave Adventure." They can be implement...
by Stephen49
Fri Oct 31, 2014 7:01 am
Forum: General IF
Topic: Scenery is boring - A solution!
Replies: 26
Views: 14792

Re: Scenery is boring - A solution!

Since I tend to be a bit of a wise-acre when it comes to things like this, I resolve it as following: 1. Create a static object that repesents each scenery item, e.g., "a tree" Note that if you have trees an multiple locations you can create a "Tree Group" that has all the locations containing trees...