Search found 14 matches

by Stardog
Fri Apr 20, 2018 9:43 pm
Forum: General IF
Topic: Remaking Adrift 5 in Unity
Replies: 13
Views: 7954

Re: Remaking Adrift 5 in Unity

I'm still working on this of and on. Expressions One problem I had is visible in the "WRITE TEXT 'You fire the shotgun...'" action in the picture above. This is just a string (some text). If you changed the shotgun into a handgun, it wouldn't update the name automatically. The only way to solve that...
by Stardog
Thu Feb 22, 2018 6:42 pm
Forum: General IF
Topic: Remaking Adrift 5 in Unity
Replies: 13
Views: 7954

Re: Remaking Adrift 5 in Unity

I haven't worked on it in February, but in January I added the idea of a 'Quest' and a 'Story'. Quests will give players optional goals, and will be structured like Skyrims where each quest has multiple 'Stages'. When you switch stages, an event will fire which can affect the world in any way you wi...
by Stardog
Tue Dec 26, 2017 11:17 pm
Forum: General IF
Topic: Remaking Adrift 5 in Unity
Replies: 13
Views: 7954

Re: Remaking Adrift 5 in Unity

Looks great so far! I really like that bit about dragging commands. Would there be away to set conditions universally, such as making all 'read' commands have the same requirements? Thanks! For universal conditions, you would put them in the "read (object)" command like with Adrift's General Task. ...
by Stardog
Mon Dec 25, 2017 6:40 pm
Forum: General IF
Topic: Remaking Adrift 5 in Unity
Replies: 13
Views: 7954

Re: Remaking Adrift 5 in Unity

I've done some work testing different user interfaces. It's missing some stuff, but the layout seems like it would work ok. Capture.PNG Project Overview Sidebar There will be a constant left sidebar. You can click-drag objects from here into different windows/slots. Each category in the left bar wou...
by Stardog
Fri Nov 24, 2017 12:08 am
Forum: General IF
Topic: Remaking Adrift 5 in Unity
Replies: 13
Views: 7954

Re: Remaking Adrift 5 in Unity

Have any of you thought about doing something like this? How would you design it, and what features would you expect to see? A feature I think is important for a modern IF-tool is the ability to play online, including ability to save your game. I hope that is possible with Unity (perhaps that is wh...
by Stardog
Thu Nov 23, 2017 4:40 am
Forum: ADRIFT 5.0
Topic: Campbell & the future of ADRIFT
Replies: 38
Views: 11327

Re: Campbell & the future of ADRIFT

These are the main things Adrift needs right now to get more users. HTML5 export/runner. Open format so other runners can support Adrift games if they want. Updated website and different domain, e.g. Quest uses textadventures.co.uk) Other things I'd like to see: Multiple choice conversation system (...
by Stardog
Fri Nov 03, 2017 1:51 pm
Forum: General IF
Topic: Remaking Adrift 5 in Unity
Replies: 13
Views: 7954

Re: Remaking Adrift 5 in Unity

I'm working on a full remake of Adrift 5 in Unity. AddSentenceElement(new ElementVerbID("vLook")); AddSentenceElement(new ElementTextOptional("at")); AddSentenceElement(new ElementObjectID("oPainting")); Sorry to put a dampener on your efforts, but I would personally avoid anything that involved us...
by Stardog
Thu Nov 02, 2017 7:40 pm
Forum: General IF
Topic: Remaking Adrift 5 in Unity
Replies: 13
Views: 7954

Remaking Adrift 5 in Unity

I'm working on a full remake of Adrift 5 in Unity. The main reasons are so I can use custom dialogue systems, allow for more detailed interactions with objects, and WebGL export. Also, future potential for multiplayer/co-op play. It's an interesting project to try to design. :x . I'm trying to do mo...
by Stardog
Sun Mar 13, 2016 4:02 pm
Forum: ADRIFT 5.0
Topic: Reply yes/no to Active Intro problem [solved]
Replies: 5
Views: 2604

Re: Reply yes/no to Active Intro problem [solved]

Late reply, but here is the file. The character is "the old receptionist".
by Stardog
Wed Feb 10, 2016 9:45 pm
Forum: ADRIFT 5.0
Topic: Reply yes/no to Active Intro problem [solved]
Replies: 5
Views: 2604

Reply yes/no to Active Intro problem [solved]

Solved kinda: Just have to not nest the replies, but I think that may cause issues when I'm deeper in a tree, and those root yes/no still work... I want to have a simple conversation system with just "speak to [character]" starting conversations (no ask/tell/say), then yes/no replying. But there's ...
by Stardog
Sat Jun 13, 2015 6:29 pm
Forum: ADRIFT 5.0
Topic: Time of Day variable with looping event (Solved in v5.0.35)
Replies: 11
Views: 5403

Re: Time of Day variable with looping event

After a bit of mucking about I came up with the attached. I don't suppose it's much use - any command you type in disappears off screen almost immediately. Maybe one of the more knowledgeable Drifters will be able to help you? This is almost perfect, except there's a line break whenever a turn is s...
by Stardog
Sat Jun 13, 2015 4:52 pm
Forum: ADRIFT 5.0
Topic: Time of Day variable with looping event (Solved in v5.0.35)
Replies: 11
Views: 5403

Re: Time of Day variable with looping event

The problem is that it's turn based instead of seconds based.
by Stardog
Sat Jun 13, 2015 3:20 pm
Forum: ADRIFT 5.0
Topic: Time of Day variable with looping event (Solved in v5.0.35)
Replies: 11
Views: 5403

Re: Time of Day variable with looping event

Yeah I have it ticked, but the problem is that it only repeats after a turn occurs.
by Stardog
Sat Jun 13, 2015 12:28 pm
Forum: ADRIFT 5.0
Topic: Time of Day variable with looping event (Solved in v5.0.35)
Replies: 11
Views: 5403

Time of Day variable with looping event (Solved in v5.0.35)

Edit: Solved in v5.0.35 - http://adrift5.blogspot.co.uk/2016/06/5035-out-now.html I'm trying to create a TimeOfDay variable that is incremented by 1 every second, but I can't get the event to run more than once. Variable %TimeOfDay% Event TimeOfDayTick (starts running, lasts 1 turn) with a sub even...