Search found 34 matches

by Infected Behaviour
Tue May 10, 2016 12:22 am
Forum: ADRIFT 5.0
Topic: Items Module
Replies: 7
Views: 3948

Re: Items Module

Sorry all, I've been really busy but I should get back on track very soon.
by Infected Behaviour
Tue Apr 19, 2016 12:24 am
Forum: ADRIFT 5.0
Topic: Items Module
Replies: 7
Views: 3948

Re: Items Module

I've been really busy the past week but I have added more items. Though I've not counted how many items I have now, When I have the time I'll do a recount.
by Infected Behaviour
Tue Apr 12, 2016 1:21 am
Forum: ADRIFT 5.0
Topic: Items Module
Replies: 7
Views: 3948

Re: Items Module

Yes most of the items are in folders and subfolders. Every time I get a new idea or find some new items to add, I rearrange the items so they are easier to find. I've got plain items for example "gun" while there is also the descriptive version of "hand gun" or the actual name of the gun. The locati...
by Infected Behaviour
Sat Apr 09, 2016 10:04 pm
Forum: ADRIFT 5.0
Topic: Items Module
Replies: 7
Views: 3948

Re: Items Module

I've been a little busy these past days but I have added more items. Haven't had the time to recount them yet. I do try to add 30 to 50 items a day. Plus also searching for what else to add here that people might use. Not to mention learning a few things from this. Such as adding 50 different types ...
by Infected Behaviour
Sat Apr 09, 2016 9:54 pm
Forum: Game Discussions
Topic: Tips for Authors, Beta Testers, and Reviewers
Replies: 11
Views: 11360

Re: Tips for Authors, Beta Testers, and Reviewers

Very interesting post. Didn't read it all but I did copy and paste it, So I can read more of it later. It really makes you think about the game and the story that goes with the game, even it the game doesn't have a story. I didn't have time to read the review part but will get to it. From past knowl...
by Infected Behaviour
Sat Apr 09, 2016 9:41 pm
Forum: ADRIFT 5.0
Topic: Main toolbar in dev shows Map tooltip
Replies: 3
Views: 1869

Re: Main toolbar in dev shows Map tooltip

rofl last week I managed to close the map some how and didn't know how I did it. Took me some time to figure out on how to get it back, Since the map tab disappeared.
by Infected Behaviour
Thu Apr 07, 2016 10:30 pm
Forum: ADRIFT 5.0
Topic: Would anyone like to try a Demo of a randomized puzzle?
Replies: 12
Views: 5729

Re: Would anyone like to try a Demo of a randomized puzzle?

Would that mean that. If someone wanted to make a key for each door or chest, That if someone added a skeleton key, then added an object that could be unlocked by two different keys. Would that also work with that example?
by Infected Behaviour
Wed Apr 06, 2016 4:03 pm
Forum: General IF
Topic: IF on Facebook
Replies: 5
Views: 2767

Re: IF on Facebook

That's a good idea. I've been thinking of ways of helping out, To try get more people directed to Adrift.
by Infected Behaviour
Wed Apr 06, 2016 3:59 pm
Forum: ADRIFT 5.0
Topic: Screwed up
Replies: 14
Views: 6965

Re: Screwed up

:offtopic: I sometimes get an error message when I'm either saving my work or running my game to test it. The error is something to do with my firewall. I turned it off and still get the same problem. Although it doesn't really stop me from saving or running a game. Only reason I'm mentioning this i...
by Infected Behaviour
Wed Apr 06, 2016 3:52 pm
Forum: ADRIFT 5.0
Topic: Would anyone like to try a Demo of a randomized puzzle?
Replies: 12
Views: 5729

Re: Would anyone like to try a Demo of a randomized puzzle?

Techniques are always good. People such as myself that are fairly new to this, Can see how powerful Adrift is and what it can do. This sort of thing also helps others to rethink a game. Whether or not their game might be to simple or what they could do next time and or implementing something like th...
by Infected Behaviour
Tue Apr 05, 2016 10:32 pm
Forum: ADRIFT 5.0
Topic: Programming ettiquite- Direct objects as adjectives NEW Q!
Replies: 9
Views: 4778

Re: Programming ettiquite- Direct objects as adjectives

You could also make a manual for the game. Stating your game might react differently to other text adventure games. This could also help new text adventure gamers to know exactly how a text based adventure game works. Since looking at a black or blue screen and unsure what to do, Could be intimidati...
by Infected Behaviour
Tue Apr 05, 2016 10:17 pm
Forum: ADRIFT 5.0
Topic: Would anyone like to try a Demo of a randomized puzzle?
Replies: 12
Views: 5729

Re: Would anyone like to try a Demo of a randomized puzzle?

I tried it out, Very interesting. It's a similar idea I had on another game I was working on with Quest. Just trying to figure out how to do the same on Adrift now. :? The idea I had was creating a game that gave the player a different puzzle each time he/she played the game. Also resulting in a dif...
by Infected Behaviour
Tue Apr 05, 2016 3:06 pm
Forum: ADRIFT 5.0
Topic: Items Module
Replies: 7
Views: 3948

Re: Items Module

An update to the Items Module. Alchemy 46 Beverages 26 Clothes 87 Doors 13 Food 44 Furniture 13 Jewelry 24 Light source 3 Medieval 20 Music 4 Outdoors 40 Tools 5 Walls 3 Weapons 3 Total: 331 There might be less in some sections but I'll get to them in time. New folders/sections are: Alchemy, Clothes...
by Infected Behaviour
Tue Apr 05, 2016 12:35 am
Forum: ADRIFT 5.0
Topic: Need some help
Replies: 2
Views: 1234

Re: Need some help

Thanks ElliotM, Will try it out.
by Infected Behaviour
Mon Apr 04, 2016 1:18 pm
Forum: ADRIFT 5.0
Topic: Need some help
Replies: 2
Views: 1234

Need some help

I'm trying to figure out. How to sharpen object1 with object2. Though I don't want object2 to be a dynamic object, Since I'd like it to be a static object that sharpens a "knife" or "blade". I've also tried disguising a dynamic object to seem like a static object, Since I really don't want the playe...