Search found 23 matches
- Mon Oct 14, 2019 8:48 pm
- Forum: ADRIFT 5.0
- Topic: Text Variable Bug?
- Replies: 20
- Views: 1814
Re: Text Variable Bug?
@Lumin, that would be a good thing to have, but I can figure out how to store the info (I think) using another Text variable. Something like a task that says [set][hairstore]= %Hair[RAND(1,6)]% or something, then have the task only run once at a certain time when certain conditions are met. Examine ...
- Mon Oct 14, 2019 8:32 pm
- Forum: ADRIFT 5.0
- Topic: Text Variable Bug?
- Replies: 20
- Views: 1814
Re: Text Variable Bug?
I checked with the alteration of case sensitivity for the variables. when entering %Hair% (Case sensitive) it turns up nothing new (Just reads as "The woman has %Hair% hair." as before), but the randomizers worked effectively (using the RAND function as well as the HairRNG as per Lumin's suggestion)...
- Mon Oct 14, 2019 7:18 pm
- Forum: ADRIFT 5.0
- Topic: Text Variable Bug?
- Replies: 20
- Views: 1814
Re: Text Variable Bug?
For further context, this is what is displayed in my runner when I use the task I created (The same will display for me when I use examine on the character used in the example):
- Mon Oct 14, 2019 7:15 pm
- Forum: ADRIFT 5.0
- Topic: Text Variable Bug?
- Replies: 20
- Views: 1814
Re: Text Variable Bug?
OK, so I made a file that exemplifies the issue I am facing. Using all the input here I put in the suggestions as well as the problem I have been facing. I attempted the unflag the Array setting suggestion, but it didn't do anything except delete out all the extra lines of text, so it is not include...
- Mon Oct 14, 2019 5:47 pm
- Forum: ADRIFT 5.0
- Topic: Pros and Cons of Character Convo tab VS Task Conversations?
- Replies: 11
- Views: 1430
Re: Pros and Cons of Character Convo tab VS Task Conversatio
Thanks for the encouragement @Denk. I have since tinkered a little with the conversation tab and have seen improvement in it's function for what I am doing, so fewer problems in general. I also played a bit with the standard library tasks for conversations just to see what they do. One of the tweaks...
- Mon Oct 14, 2019 6:04 am
- Forum: ADRIFT 5.0
- Topic: Text Variable Bug?
- Replies: 20
- Views: 1814
Text Variable Bug?
Well I didn't expect to be making a new post so soon after my first! i have been working on compiling Text Array lists for use as a general feature randomizer. "Character A has %color% %hair%" as an example, where both variables would output hair color and style when called in a given text box or co...
- Mon Oct 14, 2019 12:17 am
- Forum: ADRIFT 5.0
- Topic: Pros and Cons of Character Convo tab VS Task Conversations?
- Replies: 11
- Views: 1430
Re: Pros and Cons of Character Convo tab VS Task Conversatio
@Lumin, I typed into google "Text Based game," or some such, and after a few minutes of browsing came across Adrift. I am also a bit confused about the "Must be in conversation" restriction, but am a bit worried about doing anything wonky by removing it. I am hardly an expert coder, so most of figur...
- Sun Oct 13, 2019 4:21 am
- Forum: ADRIFT 5.0
- Topic: Pros and Cons of Character Convo tab VS Task Conversations?
- Replies: 11
- Views: 1430
Pros and Cons of Character Convo tab VS Task Conversations?
Hello everyone for the first time! I recently downloaded the Developer and Runner and am excited to try out a few games as well as work on a few projects. The system is pretty good and mostly intuitive, and I have seen a number of topics here that have answered some of my questions on development so...