Search found 23 matches

by MOGz
Mon Oct 14, 2019 8:48 pm
Forum: ADRIFT 5.0
Topic: Text Variable Bug?
Replies: 20
Views: 1814

Re: Text Variable Bug?

@Lumin, that would be a good thing to have, but I can figure out how to store the info (I think) using another Text variable. Something like a task that says [set][hairstore]= %Hair[RAND(1,6)]% or something, then have the task only run once at a certain time when certain conditions are met. Examine ...
by MOGz
Mon Oct 14, 2019 8:32 pm
Forum: ADRIFT 5.0
Topic: Text Variable Bug?
Replies: 20
Views: 1814

Re: Text Variable Bug?

I checked with the alteration of case sensitivity for the variables. when entering %Hair% (Case sensitive) it turns up nothing new (Just reads as "The woman has %Hair% hair." as before), but the randomizers worked effectively (using the RAND function as well as the HairRNG as per Lumin's suggestion)...
by MOGz
Mon Oct 14, 2019 7:18 pm
Forum: ADRIFT 5.0
Topic: Text Variable Bug?
Replies: 20
Views: 1814

Re: Text Variable Bug?

For further context, this is what is displayed in my runner when I use the task I created (The same will display for me when I use examine on the character used in the example):
by MOGz
Mon Oct 14, 2019 7:15 pm
Forum: ADRIFT 5.0
Topic: Text Variable Bug?
Replies: 20
Views: 1814

Re: Text Variable Bug?

OK, so I made a file that exemplifies the issue I am facing. Using all the input here I put in the suggestions as well as the problem I have been facing. I attempted the unflag the Array setting suggestion, but it didn't do anything except delete out all the extra lines of text, so it is not include...
by MOGz
Mon Oct 14, 2019 5:47 pm
Forum: ADRIFT 5.0
Topic: Pros and Cons of Character Convo tab VS Task Conversations?
Replies: 11
Views: 1430

Re: Pros and Cons of Character Convo tab VS Task Conversatio

Thanks for the encouragement @Denk. I have since tinkered a little with the conversation tab and have seen improvement in it's function for what I am doing, so fewer problems in general. I also played a bit with the standard library tasks for conversations just to see what they do. One of the tweaks...
by MOGz
Mon Oct 14, 2019 6:04 am
Forum: ADRIFT 5.0
Topic: Text Variable Bug?
Replies: 20
Views: 1814

Text Variable Bug?

Well I didn't expect to be making a new post so soon after my first! i have been working on compiling Text Array lists for use as a general feature randomizer. "Character A has %color% %hair%" as an example, where both variables would output hair color and style when called in a given text box or co...
by MOGz
Mon Oct 14, 2019 12:17 am
Forum: ADRIFT 5.0
Topic: Pros and Cons of Character Convo tab VS Task Conversations?
Replies: 11
Views: 1430

Re: Pros and Cons of Character Convo tab VS Task Conversatio

@Lumin, I typed into google "Text Based game," or some such, and after a few minutes of browsing came across Adrift. I am also a bit confused about the "Must be in conversation" restriction, but am a bit worried about doing anything wonky by removing it. I am hardly an expert coder, so most of figur...
by MOGz
Sun Oct 13, 2019 4:21 am
Forum: ADRIFT 5.0
Topic: Pros and Cons of Character Convo tab VS Task Conversations?
Replies: 11
Views: 1430

Pros and Cons of Character Convo tab VS Task Conversations?

Hello everyone for the first time! I recently downloaded the Developer and Runner and am excited to try out a few games as well as work on a few projects. The system is pretty good and mostly intuitive, and I have seen a number of topics here that have answered some of my questions on development so...