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What does our developer look like?

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What does our developer look like?

Postby Po. Prune » Fri Dec 01, 2017 11:56 am

Now that the Thunderdome competition, and there has been a lot of talk about folders etc. I tought it wold be intresting to see how each of us use (organize) the V.5 Developer.
So here it is, a call to us, the few... the Band of Brothers, the last drifters etc.
Share a screen shot of your developer.
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Re: What does our developer look like?

Postby Lazzah » Fri Dec 01, 2017 1:46 pm

I like to keep an ordered developer, with folders for locations and all the associated objects, characters, tasks and events, etc., as per attached screenshot.

Developer.jpg
Developer.jpg (413.18 KiB) Viewed 604 times
OUT NOW: The Lost Children
Current W.I.P.: Magnetic Moon
Also available: The Axe of Kolt, The Spectre of Castle Coris, The Fortress of Fear, Die Feuerfaust - The Fist of Fire
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Re: What does our developer look like?

Postby Denk » Fri Dec 01, 2017 3:03 pm

My developer pretty much looks like Lazzah's. However, I have the map at the top but I just make it very small when not using it.
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layout.jpg
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Out now: The Royal Puzzle, The Way Home & The Dragon Diamond
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Re: What does our developer look like?

Postby Lazzah » Fri Dec 01, 2017 3:57 pm

A couple of tips: If you right-click on a folder you can remove that grey symbol ( what IS it supposed to be?) by hovering the cursor over View and selecting LIST. Also if you are working on in a particular location with associated objects, tasks, variables, etc, if you put an underline _ at the start of the name, it will appear at the TOP of the drop down lists of locations, tasks, etc., so you don't have to go searching for it. After you have finished referencing all the items with an underline, you can remove them so that the items assume their places in the alphabetical lists.

One of the most frequent tasks I select when creating actions in tasks is the LOOK task, so I have added two underlines so that this is always at the very top of the list.

Denk, your locations folder doesn't need to be that wide! If you reduce the width you can get more folders in. Look at mine.
OUT NOW: The Lost Children
Current W.I.P.: Magnetic Moon
Also available: The Axe of Kolt, The Spectre of Castle Coris, The Fortress of Fear, Die Feuerfaust - The Fist of Fire
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Re: What does our developer look like?

Postby Po. Prune » Fri Dec 01, 2017 4:25 pm

Here's my contribution :|
It's interesting to see how we each use the developer. I'm not too much into having the map present. I prefer to use the Trizbort which is a great mapping tool. As for the various text I use Word and then copy / paste. That way I can use the spell checker and thus weed out the most grave errors.

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Re: What does our developer look like?

Postby rotter » Fri Dec 01, 2017 7:10 pm

adrift.jpg
Adrift Developer
adrift.jpg (445.86 KiB) Viewed 567 times
I like a folder per location, with a few others for special stuff like any new commands I've created. Very rarely have the map open, unless I really need it.
Currently working on "The Blank Wall" in ADRIFT 5 and "Again and Again" in Inform 7.
Delron, the home of Otter Interactive Fiction.
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Re: What does our developer look like?

Postby Campbell » Sat Feb 03, 2018 6:00 pm

Interesting topic. Mine is quite similar to Rotter's; I tend to have a folder per location, although sometimes I put a few locations together if they're related. I then organise my locations in folders in sort of chapters.

layout.jpg
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ADRIFT Developer developer.
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Re: What does our developer look like?

Postby Lumin » Sat Feb 03, 2018 9:07 pm

Wish I could contribute but I haven't gotten to the actually-opening-ADRIFT phase for the two projects I started since I came back. I'm just storing all the text in Scrivener, although I'm nesting all the objects and tasks into their location folders there as well.
Currently working on: Nada. Zip. Zilch. [Check this space later.]
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Re: What does our developer look like?

Postby Po. Prune » Sun Feb 04, 2018 10:59 am

Campbell wrote:Interesting topic. Mine is quite similar to Rotter's; I tend to have a folder per location, although sometimes I put a few locations together if they're related. I then organise my locations in folders in sort of chapters.

layout.jpg


Interesting topic, perhaps...
But even more interesting to see that you, Campbell, apparently are working on a game... :wink:
Let's have a competition guessing when it'll be released... The one closest gets a staggering 50 points rofl
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Re: What does our developer look like?

Postby Lumin » Sun Feb 04, 2018 11:01 am

March 2022
Currently working on: Nada. Zip. Zilch. [Check this space later.]
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Re: What does our developer look like?

Postby R2T1 » Sun Feb 04, 2018 11:08 am

Too late. Its already been released - Jacaranda Jim. Last update was 16/2/13
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Re: What does our developer look like?

Postby Po. Prune » Sun Feb 04, 2018 11:12 am

R2T1 wrote:Too late. Its already been released - Jacaranda Jim. Last update was 16/2/13


Arghh! Shoot!! :x
I thought we would have an ever lasting competition here... :P
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Re: What does our developer look like?

Postby R2T1 » Mon Feb 05, 2018 3:31 am

:yeah: So.... does that give you 10 points for organising an activity and me a staggering 50 points for guessing correctly? :claps: :claps: :dontmentionit:
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Re: What does our developer look like?

Postby Po. Prune » Mon Feb 05, 2018 6:25 am

R2T1 wrote::yeah: So.... does that give you 10 points for organising an activity and me a staggering 50 points for guessing correctly? :claps: :claps: :dontmentionit:

Ohhh I wish.. But I'm afraid not.... :blush:
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