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Rebellious Text won't conform

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Rebellious Text won't conform

Postby DazaKiwi » Tue Jul 17, 2012 4:07 am

I have pasted in some of my writing i emailed to myself from my ipad and when i get to that part in the game the font changes and is very small. Currently Nyala, size 18 is the main font and size in Adrift settings.
The top half of output message is correct, but the edited piece i pasted in is not, it's suppose to be green but is white instead. I even tried pasting in the text into word pad and then using select-all and changing the font to Nyala and font size to 18 before pasting it in its place but that doesn't work either.

Any ideas why this is happening?

Also whilst talking about font, i have noticed that in the command line for player to type, the words entered are partly covered over on the bottom by the window pane/status bar. Someone may of already mentioned this already.
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Re: Rebellious Text won't conform

Postby Campbell » Tue Jul 17, 2012 7:44 am

DazaKiwi wrote:I have pasted in some of my writing i emailed to myself from my ipad and when i get to that part in the game the font changes and is very small. Currently Nyala, size 18 is the main font and size in Adrift settings.
The top half of output message is correct, but the edited piece i pasted in is not, it's suppose to be green but is white instead. I even tried pasting in the text into word pad and then using select-all and changing the font to Nyala and font size to 18 before pasting it in its place but that doesn't work either.

Any ideas why this is happening?
Is there a quote symbol or something that occurs where the font changes?

Also whilst talking about font, i have noticed that in the command line for player to type, the words entered are partly covered over on the bottom by the window pane/status bar. Someone may of already mentioned this already.
Sorry. There's a bug in Visual Studio that keeps moving the textbox by a pixel every time I open it. I must have forgotten to move it back down, but will do for the next release.
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Re: Rebellious Text won't conform

Postby DazaKiwi » Tue Jul 17, 2012 8:37 am

Campbell wrote:
DazaKiwi wrote:I have pasted in some of my writing i emailed to myself from my ipad and when i get to that part in the game the font changes and is very small. Currently Nyala, size 18 is the main font and size in Adrift settings.
The top half of output message is correct, but the edited piece i pasted in is not, it's suppose to be green but is white instead. I even tried pasting in the text into word pad and then using select-all and changing the font to Nyala and font size to 18 before pasting it in its place but that doesn't work either.

Any ideas why this is happening?
Is there a quote symbol or something that occurs where the font changes?

I have about four paragraphs that are okay, and then from then on where i pasted my edited text overtop of the old, the whole lot as i said before was small font size and white. Just ran it again to check and now the problem has gone. Its displaying correctly now and i didn't do anything. Weird. I must of run my game about six or more times play testing and each time that text mess up was present.

Also whilst talking about font, i have noticed that in the command line for player to type, the words entered are partly covered over on the bottom by the window pane/status bar. Someone may of already mentioned this already.
Sorry. There's a bug in Visual Studio that keeps moving the textbox by a pixel every time I open it. I must have forgotten to move it back down, but will do for the next release.


Great, that would be good.
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Re: Rebellious Text won't conform

Postby DazaKiwi » Tue Jul 17, 2012 8:43 am

Campbell wrote:Is there a quote symbol or something that occurs where the font changes?


I have about four paragraphs that are okay, and then from then on where i pasted my edited text overtop of the old, the whole lot as i said before was small font size and white.
Just ran it again to check and now the problem has gone. And now its displaying correctly and i didn't do anything. Weird :? I must of run my game about six or more times play testing it and each time that text mess up was there. Now its fine. *enter twilight zone music*

Sorry. There's a bug in Visual Studio that keeps moving the textbox by a pixel every time I open it. I must have forgotten to move it back down, but will do for the next release.


Okay thats good.
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Re: Rebellious Text won't conform

Postby BBBen » Thu Jul 26, 2012 12:24 am

I'm now encountering a bug like this on my introduction text. I didn't change anything myself, and the text used to be fine, it just seems to have selected a new font in the middle of a sentence and it uses it for several paragraphs before stopping. There's no evident way to change it. Even "always use my font" doesn't seem to catch it.
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Re: Rebellious Text won't conform

Postby BBBen » Thu Jul 26, 2012 12:51 am

More to this: it's not just the intro, text throughout the game is now randomly appearing in different fonts. This is in version 5.0.24, by the way.

EDIT: Yeah, it's a bit of a mess. A thought occurred, could this have anything to do with the fact that I installed a new font on my computer since the last time I checked this? I can't confirm it, but I thought that maybe I might have seen this bug emerging before switching to 5.0.24, but it would have been after I installed the new font.
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Re: Rebellious Text won't conform

Postby Po. Prune » Thu Jul 26, 2012 7:00 am

BBBen, have you reported this as a bug?
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Re: Rebellious Text won't conform

Postby Campbell » Thu Jul 26, 2012 7:16 am

Can you send me an example please?
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Re: Rebellious Text won't conform

Postby Lazzah » Thu Jul 26, 2012 8:02 am

I have noticed that text is displayed differently when the Short Location Description is switched on in the Runner options, and differently on different OS. I have the font set in the Runner as Comic Sans MS 12, in cyan. On my laptop at home (Windows 7 Home Premium - I think) if I switch on the SLD, one location - and only the one - is displayed in red. Here at work, where my PC runs Windows 7 Enterprise, that one location which is red on my laptop is bright green in colour. When I switch off SLD it reverts to cyan.

Is this wierd or what?
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Re: Rebellious Text won't conform

Postby Campbell » Thu Jul 26, 2012 8:05 am

Lazzah wrote:Is this wierd or what?
Just a tad... :O
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Re: Rebellious Text won't conform

Postby BBBen » Thu Jul 26, 2012 11:10 am

I haven't reported it as a bug yet as I just found the problem and I like to check first to see if it's my fault or if it's already been reported. Should I report it now?

Also, I've sent that sample to the support email address. I could also slip you the beta of my game if you need it.
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Re: Rebellious Text won't conform

Postby BBBen » Fri Jul 27, 2012 4:06 am

A note on this if anyone else is interested - the bug appears to occur only and always after an apostrophe or a quotation mark. It gets corrected again whenever there are other changes to the font, like a bold section.
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Re: Rebellious Text won't conform

Postby BBBen » Fri Aug 03, 2012 12:21 pm

I sent my game file to a friend that checked it for me, and apparently the game has no weird font bug on his system. Therefore I have to conclude I have some sort of corrupted font or something on my own system, which Adrift is somehow accessing. Since players are unlikely to encounter the problem I won't worry about it too much.
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Re: Rebellious Text won't conform

Postby Campbell » Fri Aug 03, 2012 1:23 pm

First sounds, and now fonts. What is with your system BBBen... :P
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Re: Rebellious Text won't conform

Postby Pixelmancer » Thu Sep 20, 2012 7:26 am

DazaKiwi wrote:Any ideas why this is happening?

God is punishing you for using a Mac.
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