ADRIFT Forum


The place to discuss the ADRIFT Interactive Fiction toolkit

disabling save?

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disabling save?

Postby Kennedy » Mon Aug 13, 2012 8:30 pm

Is there any way to temporarily disable the ability for the player to save their game? For example if they do something that would cause the game to become unwinnable I'd like to prevent them from saving.
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Re: disabling save?

Postby rotter » Mon Aug 13, 2012 9:39 pm

Sorry I do not know the answer, but I must say I'm never very keen on games that stop me saving when I want to.
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Re: disabling save?

Postby Campbell » Tue Aug 14, 2012 8:51 am

You should just need to make a "save" task. I can't remember if I also tied that into the menu though.
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Re: disabling save?

Postby Lazzah » Tue Aug 14, 2012 8:57 am

Kennedy wrote:Is there any way to temporarily disable the ability for the player to save their game? For example if they do something that would cause the game to become unwinnable I'd like to prevent them from saving.

I have been told off by my other playtesters for having situations in my game which make it unwinnable, so I have programmed in workarounds which enable them to progress with the game, but they do not score any points if they use the workaround to solve a puzzle rather than the intended solution. Alternatively, you could give a warning before the player might input the command which makes the game unwinnable. You could even program the question "Are you sure you want to do that?" If the player responds "Yes" they get killed (or whatever), they can't say then that they weren't warned.
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Re: disabling save?

Postby adriftste » Tue Aug 14, 2012 1:39 pm

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