Kennedy wrote:Is there any way to temporarily disable the ability for the player to save their game? For example if they do something that would cause the game to become unwinnable I'd like to prevent them from saving.
I have been told off by my other playtesters for having situations in my game which make it unwinnable, so I have programmed in workarounds which enable them to progress with the game, but they do not score any points if they use the workaround to solve a puzzle rather than the intended solution. Alternatively, you could give a warning before the player might input the command which makes the game unwinnable. You could even program the question "Are you sure you want to do that?" If the player responds "Yes" they get killed (or whatever), they can't say then that they weren't warned.