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Re: Ideas/Requests for Video Tutorials?

PostPosted: Thu Mar 17, 2016 1:16 pm
by Campbell
I just wanted to say, I think these are brilliant - thanks for creating them. I also look forward to seeing any more you (or anyone else) creates.

The main website has a videos page (http://www.adrift.co/videos) which is a bit sparse at the moment. I'd be happy to host these there if you like, or we can just set up a section of this forum?

Re: Ideas/Requests for Video Tutorials?

PostPosted: Thu Mar 17, 2016 3:56 pm
by ElliotM
How would we go about organizing the video page or a forum section? I like the forum section idea, but the video page would also be good. Maybe the video page is for videos that will draw people in to using Adrift, while a forum video section would be open to anyone contributing?

Re: Ideas/Requests for Video Tutorials?

PostPosted: Thu Mar 17, 2016 4:15 pm
by Campbell
Well we could just create a Videos subforum, and you can post a video as the new topic. Then the discussion can go after each video?

Re: Ideas/Requests for Video Tutorials?

PostPosted: Thu Mar 17, 2016 4:19 pm
by ElliotM
That sounds good to me. At some point we could also decide which ones might also belong on the Video Page.

Re: Ideas/Requests for Video Tutorials?

PostPosted: Fri Mar 25, 2016 1:00 am
by Infected Behaviour
How about tutorial videos that teach the new people step by step on how to make simple games and gradually getting more advanced. This way anyone that's new like myself, Can learn exactly what this or that option can do.

Basically maybe having three beginner game tutorials, three moderate game tutorials and eventually having expert game tutorials. This would greatly be appreciated.

Re: Ideas/Requests for Video Tutorials?

PostPosted: Fri Mar 25, 2016 1:05 am
by ElliotM
I've made a few with that kind of leveling in mind. The first post has a few links, I've not put all of them up in the new video tutorial sub forum yet.

Re: Ideas/Requests for Video Tutorials?

PostPosted: Mon Mar 28, 2016 11:38 pm
by Infected Behaviour
Thanks man. I do find Adrift 5 easy to understand. Although as soon as I think I know what I'm doing, Whatever I've done just doesn't work. I go back to the tutorial and check what I might have missed but either the answer isn't clear enough or that part of the tutorial hasn't been done yet.

I'm having trouble with character conversations. Also trying to move my character from one room to another but without linking a room. Since I'd like the player to type "start" for the game to start, so the function would need to "move character to location". I've seen the options in Adrift and set them up but again, whatever I try fails. Later I also need to have "move object to location". Since the game I'm trying to make has a lot of IFs.

I'd really appreciate some help with this. Since I'd like to also help by making some tutorials for others, Once I understand what's going on. Though I don't mean video tutorials. Like to help Campbell add more to the tutorial. Since I really like Adrift.

Re: Ideas/Requests for Video Tutorials?

PostPosted: Tue Mar 29, 2016 4:08 am
by ElliotM
Infected Behaviour wrote:Thanks man. I do find Adrift 5 easy to understand. Although as soon as I think I know what I'm doing, Whatever I've done just doesn't work. I go back to the tutorial and check what I might have missed but either the answer isn't clear enough or that part of the tutorial hasn't been done yet.


Which tutorials are you referring to? If it is one of my video tutorials I can focus on doing the next part. I'll try and help you in a different thread for the other things you mentioned so we can keep this topic on the topic of video tutorials. :)

Re: Ideas/Requests for Video Tutorials?

PostPosted: Tue May 01, 2018 6:24 am
by RenatoDias
Elliot, could you please do a Battle System tutorial? Please?

Re: Ideas/Requests for Video Tutorials?

PostPosted: Tue May 01, 2018 7:24 am
by Lazzah
Infected Behaviour wrote:Also trying to move my character from one room to another but without linking a room.

All you need is the action MOVE CHARACTER "charactername" TO LOCATION "location name". Simple as that.

Infected Behaviour wrote:Since I'd like the player to type "start" for the game to start, so the function would need to "move character to location".

Why do you need to move the character in this way at the start of the game? Why not just set the "Location of the character" in the character's properties to the location you want the character in?

Re: Ideas/Requests for Video Tutorials?

PostPosted: Tue May 01, 2018 7:18 pm
by ElliotM
RenatoDias wrote:Elliot, could you please do a Battle System tutorial? Please?


Battle systems range widely in complexity, what did you have in mind? At its most basic you have attack and health numbers with some form of randomness. Once you add equipment, skills, and other features a battle system quickly becomes fairly complicated. To make your own you would want a good understanding of math. Adrift features of interest to you would include expressions, such as Rand(0,X) to simulate randomness/dice, variables and properties to track integer values for attack and health, and general task restrictions in order to figure out which rules of your battle system should apply and when in order to make things like skills, items, and environment conditions relevant when attacking or spell casting. You'd also want to consider the problems of text variety when reporting the outcomes of fights. MUDs don't worry about that but that is because they are real time and players need to know what is happening in order to make quick decisions. Turn-based fiction like Adrift doesn't have this constraint, so Alternate descriptions could help to make the results more interesting to read.

Re: Ideas/Requests for Video Tutorials?

PostPosted: Tue May 01, 2018 7:24 pm
by RenatoDias
ElliotM wrote:
RenatoDias wrote:Elliot, could you please do a Battle System tutorial? Please?


Battle systems range widely in complexity, what did you have in mind? At its most basic you have attack and health numbers with some form of randomness. Once you add equipment, skills, and other features a battle system quickly becomes fairly complicated. To make your own you would want a good understanding of math. Adrift features of interest to you would include expressions, such as Rand(0,X) to simulate randomness/dice, variables and properties to track integer values for attack and health, and general task restrictions in order to figure out which rules of your battle system should apply and when in order to make things like skills, items, and environment conditions relevant when attacking or spell casting. You'd also want to consider the problems of text variety when reporting the outcomes of fights. MUDs don't worry about that but that is because they are real time and players need to know what is happening in order to make quick decisions. Turn-based fiction like Adrift doesn't have this constraint, so Alternate descriptions could help to make the results more interesting to read.

It's a more simple one, such as Offense vs Defense, Accuracy vs Evasion and such. Not much randomness, at least for the beginning. It's because I'm planning a kind of boss battle on my game, that's why I asked for a Battle System.
Anyway, thanks for replying. It would be a great help if you could do one.

Re: Ideas/Requests for Video Tutorials?

PostPosted: Tue May 01, 2018 8:32 pm
by ElliotM
I'd be interested in making a demo for you but I would want you to share your design that you have in mind. Make a new thread in this forum and share as much of the following as you can to describe the battle system you are interested in and I'll see if that is something I can help you with:

  • A flow chart showing what you want to happen in your battle system when X, Y, or Z happen,
  • a list of X, Y, and Z actions you can take that affect combat,
  • a list of stats or skills if any that affect combat,
  • a list of actions you are prevented from doing when you are in combat,
  • another list of sample objects with stats you can use to affect battles,
  • and a fake transcript showing what text you would want to see the battle system produce.
  • If you have any inspiration sources or models you are drawing from, I'd like you to mention those as well.

When you make your post please make use of the forum features for lists, quotes, or code blocks to keep things organized. If you have some or all of that figured out already, then making the demo should be relatively straight forward as I can refer to your design document to figure things out as I go along.

Re: Ideas/Requests for Video Tutorials?

PostPosted: Tue Sep 18, 2018 12:37 pm
by NardsSteph
Thanks for the videos guys really big help.

Re: Ideas/Requests for Video Tutorials?

PostPosted: Sat Jun 15, 2019 8:13 pm
by RenatoDias
Is there anything about NPC to NPC interactions like this viewtopic.php?f=6&t=5500 ?