Event Bugs

This forum is the place to learn about and discuss ADRIFT 5. Feel free to mention any bugs you find here, but please also add these to the Bugs & Enhancements list.

Please also refer to the ADRIFT 5 Wiki for more information.
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Event Bugs

Post by Lazzah »

Hi Campbell,

While playtesting one of my games, my playtester has found a bug in the time-based event. Also, while creating a demo to show this I have found (I think) a bug in turn-based events.

First of all, when a time-based event fires and the player types in the next command after whatever text has been displayed on-screen, the cursor will appear immediately after this text and not underneath with a line break.

Also, in a turn-based event, if you set the number of turns to 0, even if you add a control to stop the event, the event will repeat even though you have not put a tick in the "Repeat event on completion" box.

I attach a demo to illustrate these bugs. I have added a bug report for the time-based one at: http://www.adrift.co/bug/19137. I will wait until the turn-based bug has been confirmed before adding that one.
Event Bugs Demo.taf
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