Smithnikov wrote:The game is...well, I hesitate to say FULLY finished, as I still can't shake that something could use some polishing, but if anyone who's helped thus far can give it one last look, see if anything glaringly wrong in the structure seems to stand out, I'd appreciate it,
saabie wrote:The Player character has the property "Location of the character" set to "At Location", but the "At which location" property is blank.
The UpdateStatusBar error occurs when ADRIFT tries to write the name of the current location of the player on the status bar, but as "At which location" is not set to a location reference it causes the error.
The second page of the map is completely blank so it looks like the location that the player used to start in has been deleted.
Smithnikov wrote:Noted. Fixing those tonight. Probably should go back through and clean up some failure messages elsewhere too.
David Whyld wrote:Just out of curiosity, did you test the game yourself before uploading it? It's kind of hard to imagine some of the error messages people have mentioned not being obvious to you from a simple play of the game. Getting beta testers is one thing, and admittedly can be a pain when you're new to the scene and don't know many people here, but at the very least you should thoroughly test the game yourself before releasing it.
Po. Prune wrote:Smithnikov wrote:Noted. Fixing those tonight. Probably should go back through and clean up some failure messages elsewhere too.
May I suggest that you ask for Beta testers before you release your game? I'm not trying to be impolite but it'll save you a lot of headache if you have your game tested before releasing it.
By getting a beta tester you'll have someone who'll go through your game and can report to you on whatever findings pops up.
Until Cambell creates a new section your best chance of asking for beta testers is either here on the forum under "Game Discussions" or here: http://www.intfiction.org/forum/index.php
Smithnikov wrote:I tested things mainly by running it in the Developer's function. I should have been testing it in the Runner instead, it seems.
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