Awesome, I'm getting close to just about getting this down fully.
Now for (hopefuly) my final big puzzle hurdle. I have a key on a shelf that I want the player to not be able to reach without using their teeth (I even put in a Task for biting/taking objects with teeth), but not only does the object still have the ability to simply be taken without it, but using a teeth/bite commmand to grab it gives the default biting message.
One other quirk; the message for "remove tape gag" is giving me the default for "remove handcuffs". Where did I screw up in mixing up the messages.
BTW< thank you guys again for being patient with me on my maiden voyage here, it's coming out better than I hoped with your help