I've got two rooms that are part of a group. I have an object "secret passage", that is hidden until a task is completed (and moved back to hidden on an event timer/task and rest). My problem lies in that I can immediately try to go in the direction that the secret passage leads to. Although I should not know an exit exists, immediately upon starting and trying to go IN, I get the response "There is no route in, only west and in."
I've been playing around with trying to do a secret passage for a few hours, using several different methods, properties, tasks, alternate descriptions, etc. While I was able to get a few different methods to run, I had some issues getting the variety of descriptions that I wanted to have. I have no doubt my very very limited knowlege of V5 is to blame.
If anyone has any pointers or a sample to accomplish this, I'd love to see it.
Basically I am looking to have two locations share a secret passage. The secret passage may initially appear different, depending on which room you are in (and possible what object you examine. Example-one location may have a bookcase that hides a secret passage, while on the other end of it, it may appear as a plain stone wall. Whether you are in the room, or examining the bookcase, I would the description to be displayed accordingly.