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The place to discuss the ADRIFT Interactive Fiction toolkit

extended standard library

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extended standard library

Postby PHatDriver » Sun Mar 12, 2017 4:09 pm

Hi everybody,

I had a look inside one of Lazzah games...
The stuff in there is mind blowing.

The parts I'm interested in are the extra commands in he's games.
If player tries cooking %object% display that message.
If player tries throwing %object% display this message.
If player tries this with that display message: you can't do that...
If player tries humping the dogs leg display, the dogs leg is too small.
I made that last one up:)

There has to be over a 1000 extra commands in there. I could rip them out and use it myself but think there might be compatibility issues within my game and not sure if he, Lazzah would be too impressed?

So to my question. Just wondering if there's an extended standard library somewhere with all those standard type responses already compiled?

Or does anyone have a saved basic startup that you use as the base of a game to save all that typing?

Found on the adrift wiki libraries and modules but don't think that's what I'm after...

Thank you...
Remanence, The Chosen. Expected release date: 2117!
65+kb and sill to finish part one! <- Nightmare
Carbide 100R window - XFX 750 Black - Asus Z170 AURA - i5 6600k
RX480 Saphire Nitro+ - Vengeance 2x8gb - Crucial MX300. [No OC]
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PHatDriver
 
Posts: 35
Joined: Sat Feb 11, 2017 11:47 am
Location: London

Re: extended standard library

Postby PHatDriver » Mon Mar 13, 2017 7:42 pm

Okay, My bad. Found it! :blush:

viewtopic.php?f=14&t=11659
Remanence, The Chosen. Expected release date: 2117!
65+kb and sill to finish part one! <- Nightmare
Carbide 100R window - XFX 750 Black - Asus Z170 AURA - i5 6600k
RX480 Saphire Nitro+ - Vengeance 2x8gb - Crucial MX300. [No OC]
User avatar
PHatDriver
 
Posts: 35
Joined: Sat Feb 11, 2017 11:47 am
Location: London


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