The problem is the "Character Hildn must be in conversation with character Aldoin" restriction in your GiveSomeTa task.
ADRIFT needs the instigator of the conversation first, so you need to swap "Hildn" and "Aldoin" so it becomes:
"Character Aldoin must be in conversation with character Hildn"
Here is my transcript, I wrote:> get the tattered parchment
(from the small table)
Ok, you take the tattered parchment from the small table.
> north
You move north.
In the Monastery
The monastery's main room is one of serenity and austerity. There is an area for prayer, in which several small candles are lit. There are no chairs, nor are there cushions on the floor. Those who pray here do so by kneeling on the old wooden floors. Hanging on the wall is a single framed picture of a long-dead saint. Papias is here, praying silently. Exits are north, south and out.
> say hello to Papias
Papias looks up from his prayers and smiles.
"Hello, Aldoin," he says.
"What can I do for you?"
> ask Papias about parchment
Papias shakes his head.
"Horrible nightmares. I remember coming in to see you frantically scribbling on the parchment after waking from a terrible dream last night, after which it took near an hour to console you. You're saying you don't remember?"
> say no
Papias sighs.
"I was afraid of this. I'm not sure how I feel about you leaving the monastery if you're still having memory loss. Must you insist on leaving so soon?"
> say yes
Papias shakes his head.
"I understand. We will talk more on this later. For now, I suggest you go to visit Hildn's quarters. She may be able to tell you more about the nature of these unfortunate drawings than I ever could."
> north
You move north.
Hildn's Quarters
The long-time home of the anchoress Hildn, an old holy woman and mystic who has lived here all her life. The room is bare, save for a very small, uncomfortable-looking blanket on the wooden floor, which she sleeps on. Hildn is here, meditating silently, a pleasant look of complete serenity on her face. Her mouth is drawn up in a smile. An exit leads south.
> say hello to Hildn
Hildn greets you warmly from her meditative state.
"Hello, Aldoin. What brings you here today?"
> ask Hildn about parchment
Hildn looks the drawings over.
"These are very dark things, Aldoin." she says.
"Perhaps you should let me take these for a while, to see if I can make sense of them?"
> give parchment to Hildn
"Thank you, Aldoin. Let me take some time to look these over. Please come back later so I may read them in peace."