ADRIFT Forum


The place to discuss the ADRIFT Interactive Fiction toolkit

Editing keys

This forum is the place to learn about and discuss ADRIFT 5. Feel free to mention any bugs you find here, but please also add these to the Bugs & Enhancements list.

Please also refer to the ADRIFT 5 Wiki for more information.

Editing keys

Postby razor77 » Sat Aug 19, 2017 4:00 pm

is there any backdoor way to edit keys i have a module that i cant import into another game because of a duplicate key and or key not in dictionary.

Thanks in advance.
razor77
 
Posts: 81
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Re: Editing keys

Postby saabie » Sun Aug 20, 2017 12:20 am

You need to export it as a .AMF file which is an XML format text file.
Then you can do a search and replace in a text editor for the keys you need to change (but being careful not to modify anything that just happens to include those letters inside of itself).
Then import the .AMF back in to a NEW file (turn off the libraries first).
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Re: Editing keys

Postby razor77 » Mon Aug 21, 2017 3:33 pm

Thanks Saabie.
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Posts: 81
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