Lazzah wrote:On what evidence do you base the statement I have highlighted, David?
The evidence is there for everyone to see, Lazzah. Ever since v5 came out, usage of ADRIFT has waned. From dozens of games every year with v4 to a handful a year with v5. You can dispute that v5 is the cause of this, but there's no denying the fact that it's used a lot less than v4 ever was. Even v3.9 was used a lot more in its day than v5 ever has been.
Lazzah wrote:If you are, or were a newcomer to ADRIFT since v5 was released, you would have only used v5 as I did when I was a newcomer back in 2011. I found it amazingly easy to use and took to it straight away.
Complaints about rocket science aside, I guess.
Lazzah wrote:The main reason that ADRIFT (it doesn't matter which version!) "doesn't appeal to newcomers" is that there is no support from the developer whatsoever at the moment.
That's true to some degree, but it's worth bearing in mind that in the early years Campbell supported v5 a great deal. There have been 35 releases of v5 after all so it's not like he sat on his laurels and did nothing, and yet still it never took off the way v4 did.
Lazzah wrote:We all know your opinions of v5, David, but to say that "v5 doesn't appeal to newcomers full stop" is completely wrong.
Okay, let me rephrase that as "v5 appeals to some newcomers but the great majority find it too confusing and / or long-winded so never bother using it. I suspect if most of the newcomers tried v4, they'd find it much better and might actually stick around to write games with it".
I'm actually surprised you don't use v4 yourself, Lazzah. You're one of the few people still regularly writing ADRIFT games and yet you've never even tried out the more popular version.