That should be reasonably simple, I've added it to the list.David Whyld wrote:> A full screen option so I don't need to see toolbars, title bars, etc around the edge of the screen. The v5 Runner has a full screen option but all it does is hide the toolbar while leaving everything else visible. Old school text adventures in the 80's used full screen and it was a lot more immersive
The graphics are working (both inline and in a window) but I haven't done anything with the sound yet. I still need to do window layouts as well.Po. Prune wrote:One thing I'd like to know is how the runner is going to handle graphics and sounds
It will be some time before I get to these, but it is on my to-do list.rotter wrote:personally I'm hoping for a proper web runner. Also proper multi-platform to push out the playability.
These will all be easy to add.Lazzah wrote:please do not leave out the transcript option. This is a valuable tool for playtesting and you should also keep the ability to insert comments in the transcript by pressing the # key. Also keep the macro option.
Your wish is my command. I can put a tick box on the options page for anyone that wants the separate window.Lumin wrote:inline graphics by the way should be the default
Eventually. This is quite a lot of work as it uses a completely different file format and the parser itself needs to work differently.Kennedy wrote:Will the runner also support version 4 ADRIFT files?
David Whyld wrote:Another addition, though I don't know how easy this would be:
> A feedback form build directly into the Runner. When the player finishes the game, or dies, they're given the option of sending feedback directly to the author via email. Did they like the game? Do they think it could be improved and if so how? How would they rate the game on a scale of 1 out of 10? All the author would need to do would be to fill in a little "author information" tab in the Generator and, hey presto, an easy way of providing feedback pops up in the Runner.
saabie wrote:> Multiple commands on the same line is a must.
A consistent separator like "n. eat grue. open box" would be easy, but then you wouldn't be able to use a full stop or a decimal point in the command.
saabie wrote:> The v4 map as opposed to the v5 one. Up and down exits clearly labelled. The v5 map is pretty useless as it lists southwest and down as the same direction and often displays locations beneath each other so you can't even see they're there.
I don't have a library for 3-D drawing so it will have to be a 2-D map with buttons to select each level. I will look at v4's map to see how it works.
saabie wrote:There are a few problems with sending an email as well.
- Antivirus programs are likely to object to programs that generate emails.
- A lot of people don't have an email client on their computers, they access their email using a web page that their ISP provides.
The most reliable option would be to set up a special internet server to receive and pass-on the messages (The same server could also do automatic upgrades to the software or host a game catalog)
- This of course needs someone to provide a site to host it on.
David Whyld wrote:Do people ever use full stops or decimal points in command? v4 had multiple commands separated by commas and I've never understood why v5 didn't do the same.saabie wrote:> Multiple commands on the same line is a must.
A consistent separator like "n. eat grue. open box" would be easy, but then you wouldn't be able to use a full stop or a decimal point in the command.
To command characters use formats:
>say to <character>, <command>
>say <character>, <command>
><character>, <command>
For example:
>say to farmer, get knife
[works with full stop also]
The default entries allow gameplayers to command all characters to get,drop,wear,and remove items, follow you, stop following, go in a direction, get objects out of containers, put objects into containers, get all, drop all, wear all, remove all, get all out of a container, drop all into a container, talk to another character. Also you can:
>say to <character>, hello
>say to <character>, inventory (or 'i'),
>say to <character>, wait
The adventure player can now give objects to characters and also ask them to give you objects. You can even command them to give an object to another character!
EXAMPLES:
>say to farmer, hello
>say farmer, get the knife
>say jim, go north
>bill, put the knife into the box
>farmer, inventory
>say to farmer, get all
>say farmer, drop the lamp
>say to farmer, talk to <character>
>robot, follow (or; follow me)
>say robot, stop following (or; stop following me)
>jim, give knife to bill
>say to bill the policeman, give everything to me
>say joseph, se
>say to robot, take everything out of the box
>joseph the farmer, take everything except the knife out of the box
>say to jim, drop all but the lamp
>farmer, give the lamp to me
If the character is not in your location/room then of course you will be told so; likewise you will be informed if the character is unable to carry out your command.
You can even tell a character to perform multiple commands eg:
>say to <character>, go north and get the box then south and give the box to me
>say <character>, get all but the knife then go north and give everything to jim then go south and follow me
The characters understand it/them/him/her so you can type:
>smith, get lamp and give it to jones
The characters may understand the 'again' or 'g' command:
>say to giant, pull lever,g,g
Finally the player can give items to characters:
>give rope to smith
>give all to randles then say to smith, give all to randles
Each command carried out by a character will cost 1 turn of the game. If for any reason the character does not understand a command or cannot execute a command, you will be informed so and the character will cease to act on any possible further command instructions given in that input.
Have fun!
I use commands like "sandy, hold the photo in front of the camera" or "bruce, throw me the rope" myself.Lumin wrote:I've seen commas used for giving commands to NPCs that are supposed to help you solve puzzles. >Bob, stand on pressure plate. Or so on. Not sure how widespread it actually is though.
How about a semi-colon?
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