Dice Roller Example

I made some dice which you can roll to illustrate how you can use Rand(0,X) to simulate dice rolling. I store the result in an integer property on the dice which you can examine after you have rolled once. If you look in the roll dice task you will see I make use of %number1% and %number2% to capture the number of dice and how many sides they should have. Restrictions enforce realistic dice of 4, 6, 8, 12, 20, and 100 sides.
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Game Parlor
You can roll dice here using the syntax XDY, where X is the number of dice and Y is how many sides it has. I have restricted it to realistic dice of 4, 6, 8, 12, 20, and 100 sides.
For example, 'roll 3D6' would roll three six-sided dice, giving you a sum total between 3 and 18.
> roll 3d6
You rolled 3 6-sided dice and got 6.
> roll 3d6
You rolled 3 6-sided dice and got 10.
> roll 3d6
You rolled 3 6-sided dice and got 13.
> x dice
An assortment of dice with different numbers of sides used for gaming.
To use them try 'roll xDy' where x is the number of dice you want to roll and y is the number of sides each dice should have.
Your last roll result was 13.
> roll 2d100
You rolled 2 100-sided dice and got 67.
> roll 5d20
You rolled 5 20-sided dice and got 98.
> roll 3d9
You only have 4, 6, 8, 12, 20, or 100 sided dice to roll with.