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Overflow issue after compiling EXE or Blorb

PostPosted: Sun Aug 05, 2018 5:07 pm
by ice_wanted
Hi,

I'm getting a weird overflow error handling when I try to execute/run a compiled version of my latest project. I have similar error when executing a EXE or a Blorb version. Check out the attachment for the error when loading the blorb version in the runner.

When I reduce the number of images included during compiling, the blorb then load normally without error (and the game can be played). From trial and error, it looks like it's either a limit on the total size of multimedia files the compiler/decompiler can handles or a limit on the number of multimedia files the compiler/decompiler handles at run time. It seems the sweet spots for failure is a blorb/exe file size just above 2 gigs.

Anyone else experienced this issue?

Hopefully this is just a sizing issue and I can compress the images to reduce the size of resulting blorb file...

Regards
Ice

Re: Overflow issue after compiling EXE or Blorb

PostPosted: Mon Aug 06, 2018 6:39 pm
by ralphmerridew
Blorb uses 32 bit addressing, so a 2 gb limit is quite likely.

Besides, a 2 gb download is really honkin huge!

Re: Overflow issue after compiling EXE or Blorb

PostPosted: Sun Aug 12, 2018 1:00 am
by ice_wanted
Hi,
After compressing all my multimedia files before producing the EXE or Blorb, I can confirm I no longer have the overflow error. This also confirms an upper size limit to a single Adrift game. Keep your total global size under 2gig to avoid issue.