When I'm entering into conversation with a character called 'Dorothy', I've had the action of the 'hello' topic start a task-->event-->task which displays a pop up Input box after 4 seconds asking for the players name, which will then be used whenever anyone is speaking to the player. This works fine, the popup box is displaying, but I'm struggling with entering back into the conversation directly after typing the name.
I tried the workaround of putting a bit of conversation in the 'display message' part of the 'PlayerName' task as a workaround, but it has a big ugly gap between because of it.
So instead, in the PlayerName task I've tried the action of 'say %CharacterProper[Player]% to Dorothy' with a corresponding conversation topic with Dorothy of 'SayName' with a keyword of '%CharacterProper[Player]%' but it just results in her ignoring me. I've tried both 'Tell' and 'General command' separately and together.
Is the 'display message' in the task method my only way of doing it?