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Restricting contens of container

PostPosted: Thu Feb 07, 2019 9:07 am
by P/o Prune
I'm in a kind of a tight spot here and hope one of you guys out there can help.

I have this object, a "leather wine bag"
The object can hole one item, namely the other object "wine" which is inside the bag. The problem is that when I have used the wine I'm able to put other objects into the bag which would appear weird I think.
How do I get around this?

Re: Restricting contens of container

PostPosted: Thu Feb 07, 2019 10:03 am
by R2T1
What about a specific task that overrides the PUT INTO action with a restriction that it can only be the wine or else it defaults to the standard message. (Just thinking out loud and haven't tried it at all.

Re: Restricting contens of container

PostPosted: Thu Feb 07, 2019 2:31 pm
by P/o Prune
Not a bad idea.
I have thought about something in the lines of changing the property of the wine bag so when the wine is used it can't hold anything else… Or maybe the player would just automatically discard it.

Re: Restricting contens of container

PostPosted: Thu Feb 07, 2019 4:04 pm
by Lumin
Does the wine really have to be an object inside the bag and does the bag have to be set to hold objects? Nothing wrong with just having the description change from that of a full wine bag to empty once whichever command is used.

Re: Restricting contens of container

PostPosted: Thu Feb 07, 2019 5:01 pm
by P/o Prune
Lumin wrote:Does the wine really have to be an object inside the bag and does the bag have to be set to hold objects? Nothing wrong with just having the description change from that of a full wine bag to empty once whichever command is used.

I guess it doesn't… Hmmm maybe not a bad idea.

Re: Restricting contens of container

PostPosted: Fri Feb 08, 2019 2:18 am
by R2T1
So that's 2 "not a bad ideas". I would go with Lumin's as it would be easier to implement.