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Simulating drawing from a deck of cards

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Simulating drawing from a deck of cards

Postby The0didactus » Fri Aug 02, 2019 9:18 pm

This is one of two problems I submitted on the same day.
Technically, I've solved this one, I just don't know a way to do it elegantly, and I'm sure someone here does.

When the player undertakes an action, I want one of a number of possible outcomes to trigger. Here's the catch:
* the outcomes must all have an equal chance of triggering, and their triggering must be random
* once an outcome has been selected, that outcome cannot happen again.

The easiest way to imagine this is a deck of cards. If you type "draw a card" you get the queen of spades or the ace of clubs, but you'll never get those cards again. Once the game "runs out of actions" you get a response like "you've run out of cards"

Tingalan and The Dead of Winter both feature a VERY complicated system for doing this, but I'm convinced there is a simple possibility I haven't considered.

Any ideas?
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Re: Simulating drawing from a deck of cards

Postby DazaKiwi » Sat Aug 03, 2019 3:58 am

I've done something like that in the past using objects and groups. I made a quick demo of the method that i hope meets the requirements of what you are after.

The deck in the demo has just 6 cards and the player has to manually deal each one, when deck is spent player has to shuffle to start over again.
Deal Cards Demo_v1.taf
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Re: Simulating drawing from a deck of cards

Postby Denk » Sat Aug 03, 2019 6:46 am

This was the simplest method I could come up with:
(15.5 KiB) Downloaded 23 times

I can imagine that the method is not so far from DazaKiwi's method. DazaKiwi's method just has more features, in that it both shuffles the cards and draw cards at random.
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