How easy is v5 for me...Very easy, but let me tell my story first. I downloaded adrift 4 weeks ago. Somewhere around early June of 2013
How i came to play Adrift games:
i was bored with my current video games. No extra pocket money to buy new ones at the time being. i went to google and typed "dating sim games for boys" wanting to download some game i could play at my computer. I eventually found "the pk girl" which i found in the official Adrift website. I downloaded adrift 5 and started playing. (note: until now, i realized i could not play the PK girl properly because i was using Adrift 5, not Adrift 4) when i started playing the pk girl, it actually had a good start which made me want to play it. But of course bugs suddenly showed up which i could not understand at that time so i did not continue playing it. At that time i was not aware of the forums and the manual and the wiki and the different versions of adrift. So instead of looking for games, i tinkered around the "Adrift" folder i downloaded and saw the "dev500.exe" which was together with "run500.exe"i wanted to know the difference, so i opened the developer.
How i came to develop adrift games
First look at adrift developer when i downloaded it, I said "what do all these buttons do." and for 3 hours i started clicking stuff and trying to know what their purpose is. for those 3 hours, i learned how to place objects, characters, locations, describing them, and running around my test world trying to know why i am not satisfied. I started asking questions like, "how does the game give commands for actions i do in the game" and then i saw the tasks button. i looked at general tasks and said "errr what am i suppose to fill in these blanks." i moved on to specific tasks and peeped at the drop box and looked at what i could choose from. "seems simple enough" I said to myself. Then and there after tinkering for 2 hours or less, I learned what actions tab does and the difference between "run after" and "override". I never got to know what "run before" meant, because it was practically the same as override. And then came the need "How do i control these task wherein i don't want them to show up all the time." I did not try to understand restrictions first until this came in my mind. However i felt like i was still missing something, that making a game is not all this. I soon noticed the "?" button at the upper right corner of the developer.exe. This is where i learned how to deactivate "simple mode". I said to myself after looking at the variables, groups, properties, etc, I learned i need some real help because the manual did not say much. So i searched the internet, and found this forum, and met you guys. Mostly saabie, lazzah and po.prune because they are the most talkative of the bunch that also greets new players. and thats when i learned a great deal about adrift very slowly. right now i'm still learning how to use the more advance usage of variables. Adrift wiki also helped me in making strings of codes in the general tasks which i soon tried using. those %object1% %character% etc etc. So after learning adrift for 14 days, 4 hours a day, i am now "currently" satisfied and am making a game. if i do learn something new, i'd just edit my game.
Adrift for me took 1 week to learn fundamentals and 2nd week for the coding of descriptions, usage of properties, etc. all the medium level stuff. I really hope that bugs in the version 5 would be fixed soon, because i too have my own issues with using adrift 5 and have experienced a bug already and am working on a work around for it.
Art Gallery of Time: 42kb
Psychologically over thinking stuff is entertaining in its own right. -the way of the troll-