The place to discuss the ADRIFT Interactive Fiction toolkit

Player command in debugger

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Player command in debugger

Postby P/o Prune » Thu Sep 06, 2012 3:13 pm

I've just looked through a debug report of my game and I must admit I found it a bit confusing to go through it.
So I thought, what if the player input (command) was also shown in the debug report? Then the author could easier find out what command didn't trigger this or that task or whaever caused a problem.

I've made an enhancement request but I just thought I'd swing it by you all to hear if it was a good idea.
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