ADRIFT Forum


The place to discuss the ADRIFT Interactive Fiction toolkit

Introducing ourselves - Share a little about yourself

Want to just chat amongst yourselves? Then this is the place when IF and ADRIFT are not the topic. Please keep your posts family friendly.

Postby vulture » Thu Mar 17, 2011 1:57 am

Hi. I'm a 37-year-old medical writer with a PhD in Pharmacology and Toxicology. I am a recent newcomer to Adrift, having decided to try writing a game but not being able to use Inform. I adored the choose-your-own-adventure books and IF games of the 80s, and have always wanted to write one. I enjoy music, reading (especially horror fiction), and hockey.
vulture
 
Posts: 11
Joined: Tue Feb 22, 2011 10:10 pm

Postby demonurave » Sun Mar 27, 2011 8:41 am

Hello all

My name is Jim and I am a 31year old benefits officer from Essex in England. The computer game I have spent the most hours playing in my life is Corruption released by Magnetic Scrolls sometime in the 90's. I have still not completed it but can get into the casino.

I am currently writing my first IF game with my wife which combines my main loves of rave music, satire and highly creative swear words.

I am having great fun playing your hames and I look forward to talking to you all some more.
demonurave
 
Posts: 1
Joined: Wed Mar 23, 2011 8:15 am
Location: essex, england

Postby P/o Prune » Sun Mar 27, 2011 10:39 am

Hi Jim...
Welcome to our little corner of the IF world. It's good to have you with us, and good luck with your game. Looking forward to have a go at it.
D-Day in progress 86Kb (Slowly drifting)
Just a Fairy Tale: 97kb
User avatar
P/o Prune
Site Admin
 
Posts: 4601
Joined: Mon Jun 24, 2002 8:18 am
Location: Denmark
Points: 93

Postby MikeDesert » Wed Mar 30, 2011 9:02 pm

I'm Mike. I'm 39, live in San Francisco. Surf, play music, watch a lot of movies and do graphic design for a living.

I grew up playing games like Madness and the Minotaur, Bedlam, Pyramid, Hitchiker's Guide, etc... and making up my own games in Extended Color Basic on my TRS-80 (not good ones- I don't think I EVER got the inventory stuff right, so I mostly just made rooms and mazes).

Having fun learning ADRIFT (over the past 2 days, after watching "GET LAMP" and being re-inspired)

So, greetings!
Last place winner of Adrift 2011 Ectocomp
User avatar
MikeDesert
 
Posts: 138
Joined: Wed Mar 30, 2011 2:23 am
Location: Oakland
Points: 10

Postby Lazzah » Thu Mar 31, 2011 1:00 pm

Hi all,

My name is Larry Horsfield, I'm 57 y.o. and reside in London UK. My name may be familiar to older members of this forum as in the 1990's I wrote several text adventure games for the Spectrum computer using P.A.W., including "Starship Quest" and "The Axe of Kolt".

I since that all ended with the introduction of graphic adventure games, I have been maintaining my interest by (sporadically) writing a game on the PC version of P.A.W., which is called ACE, devised by Andy Clark. My game is called "Fortress of Fear" and it has turned out to be quite a big game, despite being only 2/3 finished.

However, I have been investigating using one of the up-to-date and more commonly used adventure writing platforms to produce my game on. I found the website for Inform7, but it is so unbelieveably verbose I struggled to make any sense out of it at all! TADS3 looked more promising, the website was at least more straight-to-the-point and understandable, but the complexity of the programmming language was too much for my tired old brain.

Then I found ADRIFT and thought that this was something I might be able to use. I have downloaded the installation package and had a brief look.The tutorial I found was quite good, but I was wondering if there are any step-by-step tutorials anywhere. Maybe someone out there might be willing to give me a few pointers on how to start programming a game using ADRIFT.

Thanks for reading this.

Best wishes to you all,

Larry
The Axe of Kolt, The Spectre of Castle Coris, The Fortress of Fear, Die Feuerfaust, The Lost Children, Run, Bronwynn, Run, The Call of the Shaman, The Lost Labyrinth of Lazaitch, Magnetic Moon, Starship Quest, Revenge of the Space Pirates
User avatar
Lazzah
Moderator
 
Posts: 2356
Joined: Thu Mar 31, 2011 4:54 am
Location: Clacton-on-Sea, Essex
Points: 65

Postby rotter » Thu Mar 31, 2011 5:11 pm

Hi Lazzah

Welcome to the world of ADRIFT.

As a starting point you could have a look at Mystery's Beginner's Guide.

Beginner's Guide
Currently working on "The Blank Wall" in ADRIFT 5 and "Again and Again" in Inform 7.
Delron, the home of Otter Interactive Fiction.
User avatar
rotter
 
Posts: 1418
Joined: Sat May 08, 2004 12:12 am
Location: UK
Points: 20

Postby Lazzah » Fri Apr 01, 2011 5:46 am

Hi Rotter,

Thanks for the link, exactly what I need.

Lazzah.
The Axe of Kolt, The Spectre of Castle Coris, The Fortress of Fear, Die Feuerfaust, The Lost Children, Run, Bronwynn, Run, The Call of the Shaman, The Lost Labyrinth of Lazaitch, Magnetic Moon, Starship Quest, Revenge of the Space Pirates
User avatar
Lazzah
Moderator
 
Posts: 2356
Joined: Thu Mar 31, 2011 4:54 am
Location: Clacton-on-Sea, Essex
Points: 65

Postby MikeDesert » Fri Apr 01, 2011 2:35 pm

Lazzah wrote:Hi Rotter,

Thanks for the link, exactly what I need.

Lazzah.

Just a heads up- I was just told (after losing my mind trying to figure it out for a while) that the "Variables" tutorial in that beginner's guide doesn't work at all for Adrift 5.
Last place winner of Adrift 2011 Ectocomp
User avatar
MikeDesert
 
Posts: 138
Joined: Wed Mar 30, 2011 2:23 am
Location: Oakland
Points: 10

Postby Campbell » Fri Apr 01, 2011 3:24 pm

What doesn't work?
ADRIFT Developer developer.
User avatar
Campbell
Site Admin
 
Posts: 4660
Joined: Sun Jun 23, 2002 11:05 am
Location: Edinburgh, Scotland

Postby adriftste » Fri Apr 01, 2011 3:27 pm

Just a heads up- I was just told (after losing my mind trying to figure it out for a while) that the "Variables" tutorial in that beginner's guide doesn't work at all for Adrift 5.


It's the ALR part of this that works differently between v4 and v5.
adriftste
 
Posts: 453
Joined: Fri Aug 22, 2008 12:43 pm
Location: England

Re: Introducing ourselves - Share a little about yourself

Postby 8bitbeard » Thu Aug 25, 2011 11:02 am

Hey, long time drifter, but got a little lost, and the lure of v5 being free lured me back.

IF has been a part of my life since I could read, and while I am a bit too young to have really understood the Infocom heyday (I'm currently 27.), once I discovered QBasic on the family computer, I immediately used to to create a choose-you-own-adventure type game. It was awful, but hey, I had fun.

I am a family man, working a boring retail job, so I take every opportunity I can to escape into fictional universes. Of course, it can get lonely in these imaginary worlds, so I'm trying to take my 3 year old son with me, and to do that I sit him on my lap while I let him try to play NES games.

I've never finished a work of IF, and all my attempts at graphical games have gone unfinished as well. To actually finish a project is on my bucket list, though I would hope I manage to complete much more than just one.
User avatar
8bitbeard
 
Posts: 3
Joined: Thu Aug 25, 2011 10:44 am

Re: Introducing ourselves - Share a little about yourself

Postby Duncan_B » Thu Aug 25, 2011 10:39 pm

Hey, sweet beard. Good to see you around. If you're worried about finishing a piece, my advice is to start small. And, of course, stay engaged with the Forum. It might seem a little overwhelming at first, but we're all a bunch of cool people and we're here to help each other.

What NES games are you playing with your kid? I've recently started playing back through all the Mega Man games again. Quite inspiring.

Welcome.
Duncan_B
 

Re: Introducing ourselves - Share a little about yourself

Postby billy7720 » Wed Nov 09, 2011 4:37 am

I've been around but have not properly introduced myself. For this, I apologize.

Just call me Billy as everyone does. I've been using computers since the Apple I and started with some of the most rudimentary games ever made. The thing that made me love those OLD games was that they were created by folks just like you or me and it was a passion to them. Today's games just don't cut it. They're not what I enjoy. The newest game I have is around 2002 or so. I have ALL the Infocom games and even have one of the last surviving text adventure games by Pryority Software called "Forbidden Quest" which no one else seems to have in mint condition. Mine is. It would take at least $10,000.00 for me to part with the game. :claps: Amazingly, I bought the game from a man who's father was the consultant for the company. The game was given to him to give to his son to play. It sat in the original baggie for over 25 years. The person who owned the game saw I was feverishly looking for it and sold it to me. Oh, this game was written in 1983, is on one 5.25 floppy and is for the IBM PC.

After learning the Apple // series of computers and programming games by the age of 10, I found that not only graphical adventures but text novels were just as fun. What amazes me about text adventures is that each and every person paints a different picture in their mind. Just give them the words and descriptions and let them see the rest. I think Infocom said it the best as I think that is what they were trying to push to players and they made some wicked fine games.

Anyway, after I found ADRIFT I've once again fallen in love with the text adventure. One of my all time favorite text adventure games was released by Hayden Software called Crystal Caverns in which I am currently working on. The game itself was written by none other than Dan Kitchen who founded and formed Activision! If this man wasn't making games for computers, he was making them for the Atari 2600. What a career this man has had!

There are other graphic and text adventures from the Apple // I hope to get finished as well with ADRIFT. I would like to re create Death In The Caribbean from the Apple // as well as The Institute by Screenplay. Crypt Of Medea is also on my to do list from Sir-Tech Software. Who knows, but I hope to see some commercial games remade for the IBM PC. It isn't easy, but then I'm sure there are many others out there who use ADRIFT who would love to see these classics breathe once again.

Nice to meet all of you. Hope I can make a small difference to the ADRIFT community.

Sincerely;
billy7720
DONE (for ADRIFT 5.0.21)
- Jabberwocky: The Untold Story!
- Birth Of The Phoenix, 1981 by Phoenix. Ver3.
- Palace In Thunderland, 1981 by Micro Lab
- Fraktured Faebles, 1985 by American Eagle (graphic IF)
COMING:
- Pillage Village, 1984
User avatar
billy7720
 
Posts: 102
Joined: Sat Apr 02, 2011 12:32 am
Location: Registered User!

Re: Introducing ourselves - Share a little about yourself

Postby dannychabino » Wed Nov 09, 2011 9:44 pm

I would like to re create Death In The Caribbean from the Apple // as well as The Institute by Screenplay.


I had that game on my Commodore and loved it... until I got so frustrated with a guess the name of an oject that I gave up on it. here was an object of some sort that I could not progress without, and I tried every name I could think of for it, to no avail. But, it was a great game.
dannychabino
 
Posts: 14
Joined: Fri Oct 21, 2011 3:26 pm

Re: Introducing ourselves - Share a little about yourself

Postby billy7720 » Fri Nov 11, 2011 9:37 pm

dannychabino wrote:
I would like to re create Death In The Caribbean from the Apple // as well as The Institute by Screenplay.


I had that game on my Commodore and loved it... until I got so frustrated with a guess the name of an oject that I gave up on it. here was an object of some sort that I could not progress without, and I tried every name I could think of for it, to no avail. But, it was a great game.


Death In The Caribbean was not an easy game to finish at all but it was fun once you found the treasure chest. That's all the game was about really. As for The Institute, I could never get too far as the "loonies" would always make it tough to figure the way out of the building or chase you. I can't remember much about it but I remember it was wicked evil of a game. Same for Lucifer's Realm also by Screenplay which is another game I would LOVE to remake for ADRIFT 5. :)

thanks for the post!
DONE (for ADRIFT 5.0.21)
- Jabberwocky: The Untold Story!
- Birth Of The Phoenix, 1981 by Phoenix. Ver3.
- Palace In Thunderland, 1981 by Micro Lab
- Fraktured Faebles, 1985 by American Eagle (graphic IF)
COMING:
- Pillage Village, 1984
User avatar
billy7720
 
Posts: 102
Joined: Sat Apr 02, 2011 12:32 am
Location: Registered User!

PreviousNext

Return to Drifting Off-Topic

Who is online

Users browsing this forum: No registered users and 1 guest