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Re: Ectocomp

PostPosted: Wed Nov 09, 2011 5:20 pm
by P/o Prune
I know Halloween is over, but I'm sure this would have won... :whistle:

Halloween :angel:

Re: Ectocomp

PostPosted: Wed Nov 09, 2011 6:45 pm
by Mystery
HAhahahahah! Priceless!

Re: Ectocomp

PostPosted: Fri Nov 11, 2011 1:28 am
by Hensman Int'l
rofl :lol: A slight rabbit trail (or should we say gollum trail) but hilarious, since I just purchased a new one!

Re: Ectocomp

PostPosted: Sat Nov 12, 2011 12:01 am
by Duncan_B
This year's Ectocomp games are all up on IFDB. I have given them the description "Written for Ectocomp 2011" and the genre "Seasonal." If you'd like to change it, feel free.

Just a small note, the following authors don't have profiles on IFDB I could link their games to: Andrew Schultz, Mel S, and Justahack. You might want to consider making a profile and linking your games to it.

Re: Ectocomp

PostPosted: Tue Nov 15, 2011 12:36 pm
by Hannes
I played Attack of Doc Lobster's Mutant Menagerie of Horror in the online interpreter today. After creating a monster and unleashing it, the game says "(press enter to continue)". Pressing enter does nothing. I can only restart from scratch. Campbell, maybe a bug in the backend?

Re: Ectocomp

PostPosted: Tue Nov 15, 2011 12:52 pm
by Campbell
Hannes wrote:I played Attack of Doc Lobster's Mutant Menagerie of Horror in the online interpreter today. After creating a monster and unleashing it, the game says "(press enter to continue)". Pressing enter does nothing. I can only restart from scratch. Campbell, maybe a bug in the backend?
I think that's because a "*" task has been used to trap keyboard input. Pressing <enter> doesn't give any input, so the game doesn't continue.

If you type something on the command line and press enter it should resume.

A <waitkey> may be a better method to use here rather than the "*" task.

Re: Ectocomp

PostPosted: Tue Nov 15, 2011 1:23 pm
by Hannes
Yes, entering a random character and submitting with enter works. Thanks!

Re: Ectocomp

PostPosted: Tue Nov 15, 2011 9:33 pm
by Duncan_B
The online interpreter seems to have trouble executing the >GIVE commands I put into Doc Lobster. I would recommend using the ADRIFT 4 Runner, Gargoyle, or Spatterlight to play through it.

Regarding the input prompt there, "%text%" was used to trap input. The "*" was only used to catch instances when the player presses enter without typing anything in. Using a <waitkey> tag there would not have made sense.

Re: Ectocomp

PostPosted: Wed Nov 16, 2011 9:00 am
by Campbell
The reason for this is because ADRIFT 5 is stricter with the parsing than v4. So
adrift Code: Select all
* give * %object% * doc
means that it expects a word between give and %object%. Or to be more precise, it is looking for two spaces with an optional word between.

So "give the chicken to doc" works, whereas "give chicken to doc" does not.

I have added to the bug tracker.

Re: Ectocomp

PostPosted: Tue Nov 22, 2011 10:30 pm
by Duncan_B
Just a heads up, there's about a week left to send in your votes for this year's Ectocomp. I haven't received any as of yet. If you've sent in votes and I haven't received them, please let me know.

Re: Ectocomp

PostPosted: Sun Nov 27, 2011 4:52 pm
by Duncan_B
Three days left to cast your vote for Ectocomp. We currently have ONE judging form submitted.

Re: Ectocomp

PostPosted: Sun Nov 27, 2011 7:15 pm
by Mel S
My form will definitely be coming in, just have a couple of more games to play and review before I send it in.

Re: Ectocomp

PostPosted: Sun Dec 04, 2011 1:05 am
by MikeDesert
oops! I got caught up in the holidays then was out with strep throat and totally spaced out...ah well. I enjoyed playing all the games though!