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EctoComp 2012

PostPosted: Tue Oct 02, 2012 3:33 pm
by DCBSupafly
I know it's just the 2nd, but is there a thread somewhere about EctoComp 2012? I'm brainstorming now.

I haven't been involved with ADRIFT since last October, but no matter what I'm doing or how busy I am there will always be a few free hours in October and November for creating and playing these little things.

If anyone is running this or has a thread on another forum, please let us know here! If not, then I will gladly take it on.

Re: EctoComp 2012

PostPosted: Tue Oct 02, 2012 9:07 pm
by Duncan_B
Gather 'round, ghasts and ghouls... do you hear a whisper in the chill wind this October night? Does the mewling of a black cat or the sight of a stranger in shadow seem more suspicious now than ever? Across the world, a terrible magick is in the air, the ghost of wicked deeds and monsters most mortifying, which will grow again into a three-hour scream the ancients knew as... ECTOCOMP!

Ectocomp, Interactive Fiction's Official Hallowe'en Speed-IF, is a competition for Hallowe'en-themed works written in three hours on any platform to terrify and delight the tortured minds all who dare speak its name. This year J.J. Guest returns from his dark tower to the mortal realm, that he might oversee this darkest of IF rituals. Summon your tales of the weird and the wicked, the funny and the fatal, all are welcome!

The DEADline for entries will be October 30th at midnight, so that audiences might witness these horrors on Hallowe'en. The length of the judging period will be determined by the number of victims-- I mean, entries we receive.

Authors may feel free to sacrifice more than one gruesome game, but no more than three. As has been determined in previous incarnations of the Ectocomp spirit, an author may spend as much time as he or she wishes in preparation for their three-hour fest of fear, but once your developer (whatever you use) is opened, start the clock. Your three hours also need not be consecutive.

Let the terror of Ectocomp 2012 begin!

Re: EctoComp 2012

PostPosted: Tue Oct 02, 2012 9:43 pm
by Campbell
Fab! FYI, Developer 5 records development time which should be a help.

Re: EctoComp 2012

PostPosted: Wed Oct 03, 2012 4:31 pm
by Mel S
I'm definitely going to be entering, wouldn't miss this for the world.

Re: EctoComp 2012

PostPosted: Sun Oct 07, 2012 8:14 pm
by Jin Sane
The three hour deadline kinda' put me off. But best of luck to you guys =]

Re: EctoComp 2012

PostPosted: Thu Oct 11, 2012 9:15 am
by Campbell
So how many people are entering this year?

Re: EctoComp 2012

PostPosted: Mon Oct 15, 2012 8:51 pm
by Campbell
Zero? Fantastic!

Re: EctoComp 2012

PostPosted: Mon Oct 15, 2012 9:00 pm
by David Whyld
Makes judging and voting easier anyway.

Re: EctoComp 2012

PostPosted: Mon Oct 15, 2012 10:23 pm
by Campbell
Hmm, perhaps I'll enter a 2-minute job and pick up a gold star...

Re: EctoComp 2012

PostPosted: Mon Oct 15, 2012 11:24 pm
by Duncan_B
So far we have two authors who have stepped up: Mel S and Taleslinger.

Re: EctoComp 2012

PostPosted: Fri Oct 19, 2012 7:46 am
by P/o Prune
Somebody needs to write on the IntIf.org regarding the EctoComp
If we want people from "outside" to join the comp. we need to be visible. How/where do we send the games to. Do we just upload them to the adrift web or do we send them to J.J Guest

Re: EctoComp 2012

PostPosted: Fri Oct 19, 2012 8:09 am
by Campbell
Duncan did, although I agree it probably does need a bit more information.

Re: EctoComp 2012

PostPosted: Fri Oct 19, 2012 8:12 am
by P/o Prune
I just read through it and it doesn't say anythign about how/where to send/upload the games to. :wink:

Re: EctoComp 2012

PostPosted: Fri Oct 19, 2012 9:21 pm
by Duncan_B
Submission info here.

Re: EctoComp 2012

PostPosted: Mon Oct 22, 2012 12:57 am
by DCBSupafly
Haha I'd still do Ectocomp if I were the only one.