Hmm. It seemed like a good idea at the time, but I think I might just remove it.saabie wrote:Why is it suddenly insisting that "the" is an incorrect article?
I usually use "the" for unique objects and "a" for common objects.
Calling an object "a head of John Smith" sounds like he had two heads.
Campbell wrote:Damn, sorry. I must have made the inventory change before the Object Oriented change. For now, if you edit the Inventory task in the standard library (Tasks - Uncategorised folder) and delete the "Items inside worn/held" tab from the description, it should resolve. You may want to do that anyway, depending whether you want to have items within items held/worn listed.
I'll get a patch out in the next day or so which resolves the immediate problems from this release.
Ok, sorry. I rewrote the object oriented stuff from scratch in this release, so there are a few teething issues. I'll fix that soon.adriftste wrote:I have a variable that sets to %Player%.CharacterAtLocation this now gives a Bad Expression error in runner.
Is that different from before? How would you expect properties from a list of objects to display? ADRIFT auto-capitalises after a full stop, which will be what is happening above.Also if I have a text property and display multiple objects %objects%.propertyname this displays oddly.
Object text 1. And object text 2.
If I remove the full stop from the property texts this displays as:
Object text 1 and object text 2.
Campbell wrote: %location% missing specific task selection list
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