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Galen's Quest

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Galen's Quest

Postby Lyricasylum » Sat Jan 25, 2020 2:15 am

I'm coming back to Adrift after several years' absence. Here is an adventure that I haven't quite finished; if you make it into the castle, you've reached the end of what I have created. I would love any feedback. Thanks!

PS: It's amazing what a little magic can do in this game, especially if you are holding the right items when casting a spell!
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Re: Galen's Quest

Postby Lumin » Fri Jan 31, 2020 2:25 pm

Hey, welcome back! I'll try to give this a look soon and let you know what I think.
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Re: Galen's Quest

Postby Lyricasylum » Fri Jan 31, 2020 11:48 pm

Thanks! I can't wait to find out which method you use to get past the troll.
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Re: Galen's Quest

Postby Lumin » Sun Feb 02, 2020 1:38 am

On my original attempt at this I got torn apart by those pesky predators even when I climbed up in a giant tree!

I only had a few minutes to spare tonight but I'll give it another go after work tomorrow. There was some really unique and trippy imagery as I was wandering around and I'd like to see what all I missed. Finding scenery objects with their own descriptions versus ones just mentioned in the room seemed a little hit and miss, which I think would be the major complaint of most reviewers here. I could look at the flagstones and the sky for instance, but "you see no such thing" when trying to examine the blood, and somehow the only notable thing about the blood-dripping arch is that it's built into the wall.

The writing that's there is pretty solid though and I look forward to exploring more and seeing this continued. I took just a quick peek at the game in the developer (not long enough for any spoilers to sink in) and it looks like a pretty impressive amount of content for just a demo, you've put some real effort into this already.
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Re: Galen's Quest

Postby Lyricasylum » Sun Feb 02, 2020 3:35 am

Thanks for taking a look at it. Maybe when I get more feedback I'll address your concerns, such as "You see no such thing," as well as any other criticisms that come up.

I realize that it's a little strange that the predators caught you up a tree - I can take a look at that event and see if I can modify it so it makes more sense.
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Re: Galen's Quest

Postby Lyricasylum » Tue Feb 18, 2020 1:07 am

Anyone else want to take a look? I appreciate Lumin's feedback but I'd love to hear from others as well!
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Re: Galen's Quest

Postby P/o Prune » Tue Feb 18, 2020 6:54 am

Lyricasylum wrote:Anyone else want to take a look? I appreciate Lumin's feedback but I'd love to hear from others as well!

I'll give it a go when I have time. I'm still working on JaFT, trying to get started on my Spitfire Mk.IIa (scratch build) and about a million other things.
In the meantime, go ahead and work on your game. Leave it be for a couple of weeks. Then go back and try to play it through. When I do that I always find things that are illogical, responses that could/should be changed etc.
D-Day in progress 86Kb (Slowly drifting)
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Re: Galen's Quest

Postby Lyricasylum » Wed Feb 19, 2020 3:15 am

Thanks! I look forward to your feedback.
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