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The place to discuss the ADRIFT Interactive Fiction toolkit

Just a fairy tale

Here you can share your "work in progress" with your fellow Drifters.

Re: Just a fairy tale

Postby David Whyld » Wed Jul 03, 2019 3:55 pm

The way things are progressing with D-Day, you might get disqualified for failing to finish it within a century of first announcing it. There were adults who were newborn babes when this game was announced. Mars had life. Michael Jackson was black.

:)

Just sayin'.
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Re: Just a fairy tale

Postby P/o Prune » Thu Jul 04, 2019 7:53 am

David Whyld wrote:The way things are progressing with D-Day, you might get disqualified for failing to finish it within a century of first announcing it. There were adults who were newborn babes when this game was announced. Mars had life. Michael Jackson was black.

:)

Just sayin'.


Hmmm Maybe reviving the (in)famous slapping thread wouldn't be such a bad idea at this point... :?
D-Day in progress 86Kb (Slowly drifting)
Just a Fairy Tale: 64Kb
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Re: Just a fairy tale

Postby P/o Prune » Wed Aug 07, 2019 10:20 am

A bit of "sad" news but a glimpse of hope :|
I will not be able to finish JaF in time to enter the If Comp this year. There's simply too much work to do and on top of that there's the beta testing afterwards.
The good news is that I plan on entering both JaF AND (hold on to your hats :wink: ) D-DAY next year.
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Re: Just a fairy tale

Postby P/o Prune » Thu Aug 29, 2019 7:45 am

Ok, I'm back in the saddle again.
After having beta tested Denk's game for the Annual IF Comp I am continuing the work on JaFT.
As you all probably know it's not easy to go back to a wip after having been away for a while. First you have to get back "in the game" then you try to incorporate all the great ideas for puzzles and locations you have thought of while being away and then you can continue.
Well, part one had been accomplished. I'm "back in the game" and now I'm playing through it trying to fit in all the ideas I've had while I was away.
So far the stats are:

Just a Fairy Tale stats:
Size: 57,8Kb
Locs: 35
Objs: 138
Tasks: 98 (117 incl libs)
Char: 6
Events: 1
Var: 8 (10 incl libs)

Total items: 286 (367 incl libs)
Total edit time: 82 Hrs 49 Min.
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Just a Fairy Tale: 64Kb
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Re: Just a fairy tale

Postby David Whyld » Thu Aug 29, 2019 8:39 am

Is that edit time correct? 82 hours for a 57kb game seems a lot.
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Re: Just a fairy tale

Postby P/o Prune » Thu Aug 29, 2019 10:39 am

David Whyld wrote:Is that edit time correct? 82 hours for a 57kb game seems a lot.


I rest my case 8)
I have no idea how the developer is measuring the time. Is it from when you open the game in the developer til you close it, or what?
But this is what I got when I checked property.
Attachments
JaFT.jpg
JaFT.jpg (512.68 KiB) Viewed 406 times
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Re: Just a fairy tale

Postby P/o Prune » Mon Sep 16, 2019 7:27 am

Isn't it just the most annoying thing?
You begin a location. Nothing important, it just needs to be there to make a flow in the game. And then before you know it the little thing has suddenly grown to a monster with a life of its own :shock:
In JaFT the player needs some gold to bribe someone. So I decided to make a bank like they have in Harry Potter. It should be simple, mind you. Get in get the gold and then get out again. Yeah, right!
As I was creating the objects in the bank I suddenly came up with this great puzzle on how to get in and out of the bank. Then one day when I was out walking the dog, another puzzle popped up about how to actually get the gold. All of this was too good to just let go, so it has now been incorporated into the game.
But that is how the games grow. They sneak up on you and then take over! :peep:
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Re: Just a fairy tale

Postby P/o Prune » Fri Oct 11, 2019 1:35 pm

Update: October 11, a rainy day…

I have reached the halfway mark. Or so I hope. As I mentioned in another post these things has a nasty habit of sneaking up on you.
I'm on the other side of the maze. Don't worry, it's just a small one and if you have the right object you will be through it in no time.
What is left now, is to get the player to the castle and free the wizard.

Size: 65,1Kb
Locations: 36
Objects: 153 (most of them useful… I think)
Tasks: 125 (203 incl. libs.)
Characters: 6
Events: 1
Variables 12 (14 Incl. libs.)
Total items: 333 (413 Incl. libs.)

Total editing time: 126 Hrs 5 Min.
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Just a Fairy Tale: 64Kb
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Re: Just a fairy tale

Postby Lumin » Fri Oct 11, 2019 3:05 pm

Haven't checked the updates on this in awhile, nice to see it's still coming along.

Nice to read you're having fun with the puzzles. I think I've completely forgotten the art of designing those, if I ever knew in the first place....
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Re: Just a fairy tale

Postby Campbell » Sat Oct 12, 2019 4:48 pm

P/o Prune wrote:[I have no idea how the developer is measuring the time. Is it from when you open the game in the developer til you close it, or what?
It's when the Developer is open, and has focus.
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