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PostPosted: Mon Jun 07, 2010 12:51 am
by phkb
"Cursed" is continuing to progress. The game is divided in three main parts. I'm in the middle of creating a large database of conversation combinations for a puzzle that will be close to the end of all work on part 2. I've plotted out about half of part 3. I'm hopeful of having all coding complete by the end of the year, ready for testers.

PostPosted: Mon Jun 07, 2010 2:35 am
by Lumin
So I guess we're all updating our progress now? Firebrand and Nine Kingdoms haven't been abandoned, but are kind of sitting on the back burner waiting for a major overhaul right now while I go full steam ahead on my Summer Comp game, "Battle for Boarswood".

However if I'm not at a certain point on that one by the end of June, I intend to jump horses in midstream, as it were, and switch my focus to "Aegis", a more plot-driven game about dragon-riding pirate hunters.

In other news, I suck at coming up with titles.

Also I sure hope you guys like fantasy because it seems to be all I'm capable of writing. :oh-no:

PostPosted: Sun Jun 13, 2010 2:39 pm
by Ren
Since I've been prodded, I can confirm that all my WiPs are trundling along slowly, City probably meandering slightly quicker than the others, though it is still having to weave its way through the mess that actual real life creates.

PostPosted: Wed Jul 28, 2010 6:37 pm
by Simply Ryan
I was told to talk about my game here so, I will while I have the time.

Paradise City...
My biggest work in progress. It will be my gateway to the world of aDRIFT. Will it be my first upload, probably not, but it will be my biggest game. The story is revolves around a man named John Madison(any likeness to celebrities and other such important people is complete coincidence), trapped in the once proud stronghold, bearing the same name as the title. The story is told within the opening, dialogue, and items that you would come across in gameplay, given that you find and examine things. It's still just a stub of a game, but I will send the beta to anyone that wishes to email MechaWorkStudios@gmail.com

Here are some things that I've finally got working...
1. An overall ammo system for pistols, shotguns, etc.
2. Individual ammo systems for guns along with a working reload system.
3. Flashlight bit along with battery (Not in beta)
4. Breakable melee weapons (Not in beta)
5. Party system with mobile phone conversation (Minimal, not in beta)
6. Game save only when laptop is held (Not in beta, might get taken out entirely)


Sandwich Quest...
A WIP that is smaller and much more life-situated. It involves a story that is based on a whole problem I had when I couldn't find a snack I had been saving. It has a really random way to beat the game, but at the same time it makes sense, because I'm sure that it has happened to all of us at least once.

Title Pending
My only game so far that implements the male-female selection for aDRIFT. It is a simple and completely linear arena game where you have to single handedly fight off waves of enemies with whatever weapon is given to you. This is still nothing but an idea, so a lot might change before I even make a name for it.

By the by, this is what you get when a freelancer tries to act professional.

PostPosted: Fri Aug 06, 2010 1:05 am
by spacecadet
My work in progress is "My Messy Office" . I have ADHD and I want
to be able to "share" this experience with others.... :oh-no:

Right know... I unlock the door of my car in the game and I take
possession of the door. I have it listed as a separate object
from the car. Should I be using a variable instead ?
Taking possession of the door is NOT what I wanted... :(

PostPosted: Fri Aug 06, 2010 1:22 am
by Lumin
spacecadet wrote:My work in progress is "My Messy Office" . I have ADHD and I want
to be able to "share" this experience with others.... :oh-no:

Right know... I unlock the door of my car in the game and I take
possession of the door. I have it listed as a separate object
from the car. Should I be using a variable instead ?
Taking possession of the door is NOT what I wanted... :(

If the car door is meant to be a 'scenery' object, the first thing is to make sure it's checked as static and not dynamic.

I would recommend making a thread in the Help and Reference board though, if that doesn't work or if you have any more questions.

PostPosted: Sun Aug 08, 2010 1:33 am
by Rainbowscape
:) I must admit I kind of forgot about Adrift for awhile. I learned how to speak Spanish fluently and got to travel. But I still love Adrift and at heart I'm really a storyteller.

So an update on Space Detective. No, I have not abandoned it. It still needs to be finished. I am now considering completely rewriting it in Adrift 5. Anyhow, here's the story description I currently have for Space Detective. This is not the intro.

When traveling outer space becomes commonplace, new mysteries arise. Space is vast and all the little mysteries out there could put a strain on the human resources department of Special Investigation Services. It's an emergency on Starship Quasar and there's only one person available to head up this team. Congratulations on your promotion, Chief Investigator!

PostPosted: Wed Sep 08, 2010 2:12 am
by InteractiveFictionTV
WiP -- "DEEP INTO THAT DARKNESS PEERING..."


"Deep into that darkness peering, long I stood there,
wondering, fearing, doubting, dreaming dreams no mortal
ever dared to dream before."

~ Edgar Allan Poe, The Raven

Type "start" to begin.



This is a Sci-Fi / Suspense / Horror Adventure that I've been working on since late August 2010.

Synopsis:

You wake up from bed to the sound of a ringing telephone in a dark room.

You fumble for the receiver and finally grasp it. You hold it to your face and manage to weakly croak, "Hello?" A deep but excited voice shouts your name and blurts out, " -- Wake up! Wake up! Get out of your bed!" You respond, "Who are you? How do you know my name? What do you wa--"

"Nevermind that now!" the mysterious voice interupts. "I'll explain later. Just turn on the light and clock radio, it will help you to wake up. Get out of bed -- right now! You are in immediate danger!" The voice is then disconnected and all you hear is a dial tone. What an alarming call! However, you still feel like curling up in your bed and going back to sleep...

As you begin your exploration of your surroundings, you will soon discover everything is not as it seems...

...I was close to submitting a demo game featuring the first 2 rooms, but was unable to save further. That was because of my version of ADRIFT is UN-registered, so I can not make any more tasks till I register my program.

Don't fret! When the budget permits, I'll buy the full version. I am having a fun time!

Stay tuned for more updates...


* * *


I learned that I could upload my demo in progress on this Forum? Please tell me where, because I would like some ADRIFT experts to test the game (even though it has just begun!) for bugs.

I welcome constructive criticism!




Edited By InteractiveFictionTV on 1284768650

PostPosted: Thu Nov 11, 2010 1:44 am
by djchallis
InteractiveFictionTV wrote:"Deep into that darkness peering, long I stood there,
wondering, fearing, doubting, dreaming dreams no mortal
ever dared to dream before."

~ Edgar Allan Poe, The Raven

I've loved that quote ever since they stuck it at the start of Eternal Darkness.

PostPosted: Tue Dec 07, 2010 3:37 am
by BlueMaxima
My two WIPs are:

The Dark Journey of the Titanic - A diver attemping to preserve what's left of the Titanic's corpse will be given a godly peek backwards through time to solve a murder mystery involving one of 1912's most wealthy people! (Currently my Sith Lord project, or my main one)

Superhighway - A single, lonely packet travelling down the wide lanes of the internet. Face viruses, trojans, spam, heavy traffic, firewalls and more on your way to the Google giant! - Currently my Sith Apprentice project, will not be worked on until the Sith Lord project is killed (or published ;))




Edited By BlueMaxima on 1291693104

PostPosted: Sun Dec 12, 2010 9:05 pm
by DazaKiwi
Doesn't seem to be too much WIP lately. I guess life gets in the way.

I have two in the works

Second Chance - A detective story that is more in the format of a tv show. (put on the backburner for now)

DIVE - [current working title] About a diver investigating a research ship wreck that went missing a year before. I don't want to give away any spoilers at this point.

PostPosted: Mon Dec 13, 2010 1:06 am
by Duncan_B
Lots of sunken ship exploration themes going on, it seems. That's a good thing, I think.

I've still been working on whatever I can when I get time. One of my most recent things has been re-visiting an old game I tried to finish for ECTOCOMP last year... wanted to release it simultaneously with ECTOCOMP this year, but it still hasn't been finished. Maybe over this winter break something will happen with The Revenge of Dr. Deadkovich...

Other than that, I've been thinking about maybe just polishing up the first puzzle in IQSFoT and releasing it as a teaser, but we'll see how that goes.

PostPosted: Fri Dec 17, 2010 2:13 am
by Thingamus
Behold! I hath begun... Yon Astounding Hallway! of some sort. A most thrilling continuance of most astounding games.

PostPosted: Sun Dec 26, 2010 6:05 pm
by Hensman Int'l
End of year update!

The Fly Human (v4): released in ECTOCOMP 2010
Brain Dead Weekend (v4): in beta test - New Years release?
The Magician's Niece (v5): big crash! Hopefully Campbell can figure out what happened so development can proceed.
Ba'Roo!: first release in Summer Comp - in phase 2 beta.

More data in the WiP 2011!