Is there a way to lock the player in a room using a task or event and the player must complete another task in order to unlock the door?
Thanks
So how would I program this. Make one task to drop the item reversible to unlock the room, make two tasks one to drop the item to lock the room and one task to pick up the item to unlock the room or something else.One task for each room ought to cover it with a restriction that the item required to leave the room is carried by the player.
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