I thought I'd let you know that the game I'm currently making is growing out of his womb, some delays occured (as it always is) for a couple of reasons, one of those is worth it though
The boring thing is that I'm suddently on the move... I'm gonna offset my current position of about 300km... tomorrow... There won't be an internet connection where I'm going, but I have mobile internet on a stick I hope I'll be able to use. Hopefully I'll be able to bring my PC along with my notebook so that I may work on the visual part of the game as well, if that won't be so, then you'll have to do with a game with no visual content
The interesting thing is that I'm taking longer than what expected because I am "stuck" in a gameplay heavy portion of the game, but no worries, all the gameplay elements for said portion are in place and working, I am just applying them to different contexts, debugging that bit, and repeat, it's a long process but just routine, AND is like half of the game alrady done and mostly debugged.
When I will end the game completely, but without having debugged all possible "out of context" player inputs I'll release the game as alpha if you people would like me to, after that I'll clear all possible issues and release it as beta where, if you'd like to, you could help me debug it 100% by posting the various problems that you encounter.
Sounds good? Let me know
Want to know more what the game is all about, what to expect and why? Again let me know