I have this idea that I have been kicking around. Really short games. You know, playable in 15-20 minutes start to finish. Maybe like a continuing series of mini adventures? Low difficulty level at first to get the newbie player interested but then kick it up a notch in each episode as they get the gist of IF.
Truth is ever to be found in simplicity, and not in the multiplicity and confusion of things . . .
Check Out PROVENANCE - a full size text adventure at the Interactive Fiction Archive.
Might I make a suggestion? Consider your audience. Almost none of the members of the ADRIFT community (or none of the active members, anyway) are newbies. That goes for the wider IF Community, too, especially anybody likely to review a game. So while an episodic structure is a sound idea-- even a really good one that a game-hungry community is likely to embrace-- I think you might do well to skip the "intro to IF" bits and just jump into making whatever it is that most fascinates you. Not that low difficulty or a slow build are bad or unwanted per se, just that an 'introductory' style might be a bit unnecessary.
Mini games are always fun to just mess around with, but IMO they'd be even more attractive as a click and play thing and make it more of a shame than usual that ADRIFT games can't be played online.
Anyway, I've considered doing something similar...sometimes I get an idea for a specific puzzle or scene that I know I'll never get around into incorporating into a real game, and I wonder whether they'd be worthwhile to just upload on their own.
Currently working on: Nada. Zip. Zilch. [Check this space later.]