What do you think?
David Whyld wrote:Another thing, though, is that the IF I grew up playing in the 80's was commercial. People paid money for the games and when money's involved, there's an expectation that you're getting a better product than if it were free. Games that couldn't be finished would end up going back to the store with a demand for a refund. Plenty of games back then had unfairly hard puzzles, but there was usually a kind of logic to them that you could figure out if you tried hard enough. Then, too, there were computer magazines galore which contained hints and tips for games, and I also remember knowing plenty of people at school who played them as well and we used to discuss puzzles. If I was stuck, odds on someone I knew could help out. These days I don't know anyone in real life who plays IF games and so I'm left to solve the puzzles on my own. Most of the time I haven't the patience.
ParadoxGames wrote:What do you think?
R2T1 wrote:If we all had to write these games for a living then we would either sharpen our skills or abandon the idea totally and leave them for those who can.
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