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Combat systems.. why?

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Re: Combat systems.. why?

Postby Jjbee62 » Sun Jun 05, 2016 6:16 am

Yes. Just like that. It just saves a list of all your commands and converts any movements into a map location. It also saved the room short description for each location, so the map could auto center. That way, no matter where you started, the map could figure out how to get to your intended destination.
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Re: Combat systems.. why?

Postby ElliotM » Sun Jun 05, 2016 3:19 pm

I'm a little confused, what do you mean by auto-center? As in it would take you to the first location of your script before following the path and other actions you had entered?
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Re: Combat systems.. why?

Postby Jjbee62 » Mon Jun 06, 2016 12:57 am

For a movement macro you need to start at the same starting point. The macro is just the required moves to go from point A to point B. Unless you're at point A, it won't work.

With auto-center on the map, it doesn't matter where you are, as long as you're on the path. The map just starts the macro at the correct spot.

Occasionally, when you were running through an area, you would get attacked, interrupting the macro. This way you could just restart the macro after the combat and it would pick up from the current location.
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Re: Combat systems.. why?

Postby ElliotM » Mon Jun 06, 2016 4:30 am

That sounds neat but I don't think an Adrift 5 Runner macro could do that though. Adding a goto command that walked you towards a location you had already been to might be possible in the Developer though.
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