Okay.If you have any thoughts on this, let me know.
Arguably impossible. Sorry.I wasn't looking for any specific puzzle ideas, but more like new ideas to make the nature of the puzzles unique.
Untrue. While your plot is clever, your choices of form ("game" and "literature"), medium ("interactive fiction" or ADRIFT product whatever the result, specifically with the functionality of v5), and genre ("adventure" or "puzzle" game) are by their nature limiting because you are choosing to be or to say X at the cost of not being or saying Y. You have consciously (wisely, I hasten to add) limited the space of play into a single office building. This spatial limitation and the time demarcations you mention form a linear structure. Your game will be authored and played within limits, as all games are (or else they are arguably only borderline or even not games; see game theorist Jesper Juul's model for a general idea). Embrace and play with your limits, but imagining that they aren't there only complicates things and it does your imagination a disservice by placing things out of realistic or actualize-able reach.The nature of the game is freeform and not completely linear, however.
Do you intend this day structure to establish a time matrix? ("A time matrix creates an adventure where events do not wait for player-character participation," according to Kirk Botula in the AD&D Complete Book of Villains). Could a player recover from missing such-and-such from Day 1? Will they always have the opportunity to do action X, or will thing Y always be present? If character Z goes through with their plan on Day 2 without being stopped, or if they didn't have whatever MacGuffin by then, can the player still achieve a favorable outcome? I wouldn't out-of-hand discourage thinking about such ideas, but if you start dealing with questions like this, know that especially as a solitary author you are looking at an extra level of complexity, cruelty, and potential player frustration that risks alienating your audience at the same time as it exponentially increases your workload as an author. What potential audience size are you looking at* or for? How much time are you willing to devote to this single project for that audience? What would the extra layers you're talking about adding be worth it, in your estimation? These might be good questions to consider.After a series of puzzles or tasks or completed, you move on to the next "day". But within each day, I'd like the puzzles not to have to be solved in an exact order. There are 7 "days"
Solving a puzzle is a task-based dilemma, all the more literally so when it's written in ADRIFT.need to solve brain puzzles to get out, rather than complete task-based dilemmas
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