I've accepted I'll probably never be able to clear up my CYOA infection now that I've contracted it, but I WOULD still like to finish an actually good ADRIFT game at some point in my life (emphasis on 'actually good', my two previous efforts hardly count... >.>) so while I wrap up a story I'm working on over the weekend I'll try to also be brainstorming ways to combine a CYOA style game with classic IF style exploration.
Pros: an IF engine is more flexible than any CYOA tool and adds a level of interactivity and immersion with a scene that blah blah we all already know this. Inventories and stat tracking are a thing in CYOAs, but handled much more smoothly in ADRIFT.
Cons: most IF players don't appreciate being slapped in the face with what amount to massive cut scenes, and a transition back and forth might be jarring in other ways.
Any suggestions in this area? Or any recommendations for games that already attempt this? I know David has done a few CYOAs, but I'm not sure about hybrids.