shauneq wrote:Sort of on that point, I DO like objects worked into the description as opposed to an appended "Also here is a bell cord".
20: Not to need to do boring things for the sake of it
In the bad old days many games would make life difficult by putting objects needed to solve a problem miles away from where the problem was, despite all logic - say, putting a boat in the middle of a desert. Or, for example, it might be fun to have a four-discs tower of Hanoi puzzle in a game. But not an eight-discs one.
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